My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Princess
Zap
Bats Princess
Barbarian Barrel
Knight Executioner Princess
The Log
Mini P.E.K.K.A Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Knight Mini P.E.K.K.A Executioner Princess
Fireball
Executioner Princess
Poison
Bats Executioner Princess
Lightning
Knight Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Rocket Executioner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Princess Mini P.E.K.K.A Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Princess

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mini P.E.K.K.A
Knight
Bats Executioner Princess
Mini P.E.K.K.A
Bats Mirror Princess Mega Knight
Rocket
Mirror
Mirror
Mini P.E.K.K.A Rocket Princess
Executioner
Knight Mega Knight
Princess
Knight Mini P.E.K.K.A Mirror Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Executioner Princess

Defense Synergies 3 11

Bats
Knight Mini P.E.K.K.A Mega Knight
Knight
Bats Executioner Princess Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Knight Mirror Executioner Princess
Rocket
Mirror
Mini P.E.K.K.A Executioner Princess Mega Knight
Executioner
Knight Mini P.E.K.K.A Mirror Mega Knight
Princess
Knight Mini P.E.K.K.A Mirror Mega Knight
Mega Knight
Bats Mirror Executioner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Executioner
Mini P.E.K.K.A Bats Knight Executioner Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Bats Knight Executioner
Mini P.E.K.K.A Bats Knight Mega Knight
Mini P.E.K.K.A Rocket Princess Mega Knight
Bats Executioner Mega Knight
Bats Rocket Executioner Princess
Rocket Mega Knight
Mini P.E.K.K.A Princess
Knight Mini P.E.K.K.A Mega Knight
Bats Executioner Knight Princess Mega Knight
Executioner Bats Princess
Mini P.E.K.K.A Mega Knight Bats Knight Rocket
Rocket Executioner Mega Knight Bats Mini P.E.K.K.A Princess
Mini P.E.K.K.A Knight Mega Knight
Rocket Mini P.E.K.K.A Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A Executioner
Mega Knight Bats Knight Executioner
Executioner Bats Knight Princess Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Knight Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight
Knight Mini P.E.K.K.A Rocket Executioner Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Mega Knight Bats Knight
Knight Mini P.E.K.K.A Executioner Mega Knight
Rocket Executioner Bats Princess
Mini P.E.K.K.A Rocket Bats Knight
Mini P.E.K.K.A Mega Knight Knight
Rocket Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Bats Knight Mini P.E.K.K.A
Rocket Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Knight Executioner
Executioner Princess Mega Knight
Bats Knight Mini P.E.K.K.A Rocket Executioner
Bats Executioner Mega Knight Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Rocket
Executioner Princess
Rocket
Knight Rocket
Rocket Executioner Mega Knight
Executioner Bats Rocket Princess
Executioner Princess
Executioner Princess
Rocket Bats Mini P.E.K.K.A
Rocket Knight Princess
Rocket Executioner Princess
Rocket Knight Executioner Princess
Rocket Princess
Princess
Rocket Executioner Princess
Rocket Executioner Princess Mega Knight
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Executioner Princess Mega Knight
Rocket Princess Mega Knight
Rocket Mega Knight
Rocket Princess
Rocket
Rocket
Executioner Princess Mega Knight
Executioner Princess
Princess Mega Knight
Rocket
Bats Executioner Princess
Rocket Bats
Mini P.E.K.K.A
Rocket Mega Knight
Rocket Princess
Mega Knight
Rocket Princess
Bats Rocket Princess
Rocket Executioner Princess
Knight Mini P.E.K.K.A Rocket Executioner Princess Mega Knight
Executioner Princess
Rocket
Executioner Mega Knight
Bats Rocket Princess
Bats Rocket Executioner Princess
Rocket Executioner Princess Mega Knight

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