My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Flying Machine Furnace Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Musketeer Flying Machine Furnace Balloon Miner
Zap
Bats Flying Machine Furnace Balloon
Barbarian Barrel
Knight Musketeer Furnace
The Log
Musketeer Furnace
Earthquake
Furnace
Arrows
Bats Flying Machine Furnace
Royal Delivery
Bats Knight Musketeer Flying Machine Balloon Miner
Fireball
Musketeer Flying Machine Furnace Balloon
Poison
Bats Musketeer Flying Machine Furnace Balloon
Lightning
Knight Musketeer Furnace Balloon
Rocket
Musketeer Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Miner Musketeer Flying Machine Furnace Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Miner

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Miner Flying Machine
Knight
Bats Musketeer Balloon Flying Machine Furnace The Log Miner
Musketeer
Knight Balloon The Log Miner
Flying Machine
Bats Knight Furnace Balloon
Furnace
Miner Knight Flying Machine Balloon
Balloon
Bats Knight Miner Musketeer Flying Machine Furnace The Log
The Log
Knight Musketeer Balloon Miner
Miner
Bats Furnace Balloon Knight Musketeer The Log

Defense Synergies 3 11

Bats
Knight Musketeer The Log
Knight
Bats Musketeer Flying Machine Furnace The Log
Musketeer
Knight The Log Bats Flying Machine Furnace Miner
Flying Machine
Knight Musketeer Furnace The Log
Furnace
Knight Musketeer Flying Machine
Balloon
The Log
Musketeer Bats Knight Flying Machine Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Flying Machine The Log
Bats Knight Musketeer Flying Machine Furnace The Log
Furnace Bats Knight Musketeer
Bats Knight Musketeer Furnace
The Log
The Log Bats Musketeer Flying Machine Furnace
Bats Musketeer Furnace Flying Machine
Musketeer Flying Machine The Log
Musketeer Furnace
Knight Musketeer Miner
Bats Knight Musketeer Flying Machine Furnace The Log
Musketeer Bats Flying Machine Furnace
Furnace Bats Knight Musketeer Flying Machine The Log
Bats Furnace The Log
Knight Furnace
Furnace The Log
Bats Knight Musketeer Furnace
Bats Knight Musketeer Flying Machine Furnace The Log
Furnace The Log Bats Knight Musketeer Flying Machine
Musketeer
Bats Knight Musketeer Flying Machine Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace
Knight Musketeer Flying Machine The Log Miner
Bats Knight Musketeer Furnace The Log
Bats Knight Musketeer The Log
Knight Musketeer
Furnace Bats Musketeer Flying Machine
Bats Knight Musketeer Flying Machine Furnace
Knight
Bats Knight Flying Machine The Log
Musketeer
Bats Knight Musketeer Flying Machine
The Log
Knight
Musketeer Flying Machine Furnace
Bats Knight Musketeer Flying Machine Furnace The Log
Bats Musketeer Flying Machine The Log
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Flying Machine The Log
Musketeer Flying Machine The Log Miner
Flying Machine The Log Miner
Knight Musketeer Flying Machine The Log
Furnace The Log
Bats Musketeer Flying Machine Furnace
Musketeer Flying Machine Furnace The Log
The Log Flying Machine
The Log Miner Flying Machine
Bats Musketeer
Miner Knight Musketeer Flying Machine The Log
Musketeer Flying Machine
Flying Machine Knight Musketeer The Log Miner
Musketeer Flying Machine
Musketeer Flying Machine Furnace The Log
Musketeer Flying Machine Furnace The Log
Musketeer Flying Machine Furnace The Log
Bats
Musketeer Flying Machine The Log
Flying Machine The Log Miner
Musketeer The Log
Musketeer The Log
Musketeer Flying Machine The Log
The Log Furnace
The Log Miner Musketeer Flying Machine
Musketeer Flying Machine The Log Miner
Miner Musketeer The Log
Bats Musketeer Flying Machine Furnace
Bats Musketeer Flying Machine
Musketeer The Log Miner
The Log
Bats Musketeer Flying Machine
Musketeer Flying Machine
The Log
Miner Knight Musketeer Flying Machine
The Log Musketeer Flying Machine
Musketeer Flying Machine
Bats Musketeer Flying Machine The Log
Bats Musketeer Flying Machine
Musketeer Flying Machine The Log Miner

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