My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Royal Hogs
Giant Snowball
Bats Goblin Gang Skeleton Barrel Musketeer Royal Hogs
Zap
Bats Goblin Gang Skeleton Barrel Royal Hogs
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Tesla Musketeer Royal Hogs
The Log
Goblin Gang Skeleton Barrel Musketeer Royal Hogs
Earthquake
Goblin Gang Tesla Royal Hogs
Arrows
Bats Goblin Gang Skeleton Barrel Royal Hogs
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Musketeer Royal Hogs
Fireball
Goblin Gang Skeleton Barrel Tesla Musketeer Royal Hogs
Poison
Bats Goblin Gang Skeleton Barrel Musketeer Royal Hogs
Lightning
Knight Tesla Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Goblin Gang Skeleton Barrel Tesla Musketeer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Royal Hogs Rage
Knight
Bats Goblin Gang Skeleton Barrel Musketeer Royal Hogs
Goblin Gang
Knight Skeleton Barrel Royal Hogs
Skeleton Barrel
Bats Knight Goblin Gang Musketeer Royal Hogs
Tesla
Musketeer
Knight Skeleton Barrel Royal Hogs
Royal Hogs
Bats Knight Goblin Gang Skeleton Barrel Musketeer
Rage
Bats

Defense Synergies 7 3

Bats
Knight Tesla Musketeer
Knight
Bats Goblin Gang Tesla Musketeer
Goblin Gang
Knight Tesla Musketeer
Skeleton Barrel
Musketeer
Tesla
Knight Goblin Gang Musketeer Bats
Musketeer
Knight Goblin Gang Tesla Bats Skeleton Barrel
Royal Hogs
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Tesla Musketeer
Bats Knight Goblin Gang Tesla Musketeer
Goblin Gang Tesla Bats Knight Musketeer
Tesla Bats Knight Goblin Gang Musketeer
Goblin Gang Bats Tesla Musketeer
Bats Tesla Musketeer Goblin Gang
Skeleton Barrel Tesla Musketeer
Tesla Goblin Gang Musketeer
Knight Goblin Gang Tesla Musketeer
Bats Goblin Gang Knight Tesla Musketeer
Tesla Musketeer Bats Goblin Gang
Tesla Bats Knight Goblin Gang Musketeer
Bats Goblin Gang Tesla
Knight Goblin Gang Tesla
Goblin Gang Tesla
Tesla Bats Knight Goblin Gang Musketeer
Tesla Bats Knight Goblin Gang Musketeer
Bats Knight Tesla Musketeer
Tesla Musketeer
Goblin Gang Bats Knight Tesla Musketeer
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla
Knight Goblin Gang Skeleton Barrel Tesla Musketeer
Goblin Gang Bats Knight Musketeer
Goblin Gang Bats Knight Tesla Musketeer
Knight Goblin Gang Tesla Musketeer
Bats Goblin Gang Skeleton Barrel Tesla Musketeer
Goblin Gang Bats Knight Tesla Musketeer
Knight Tesla
Bats Knight
Goblin Gang Tesla Musketeer
Bats Knight Tesla Musketeer
Knight Goblin Gang Tesla
Tesla Musketeer
Goblin Gang Tesla Bats Knight Musketeer
Bats Tesla Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel
Knight Skeleton Barrel Musketeer
Bats Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel
Skeleton Barrel
Bats Goblin Gang Musketeer
Knight Skeleton Barrel Musketeer
Musketeer
Knight Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Bats
Skeleton Barrel Musketeer
Skeleton Barrel
Musketeer
Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Bats Musketeer
Bats Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel Bats Goblin Gang Musketeer
Musketeer
Knight Goblin Gang Musketeer
Skeleton Barrel Musketeer
Musketeer
Bats Goblin Gang Musketeer
Bats Musketeer
Skeleton Barrel Musketeer

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