My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Bandit
Giant Snowball
Bats Tombstone Musketeer Wall Breakers
Zap
Bats Tombstone Wall Breakers Bandit
Barbarian Barrel
Knight Tombstone Musketeer Wall Breakers Bandit
The Log
Tombstone Musketeer Wall Breakers Bandit
Earthquake
Tombstone
Arrows
Bats Tombstone Wall Breakers
Royal Delivery
Bats Knight Musketeer Wall Breakers Bandit
Fireball
Tombstone Musketeer Wall Breakers Bandit
Poison
Bats Tombstone Musketeer
Lightning
Knight Tombstone Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Knight Tombstone Bandit Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Wall Breakers Bandit
Arrows
Knight Wall Breakers Bandit Mega Knight
Knight
Bats Musketeer Wall Breakers Arrows
Tombstone
Musketeer
Knight Bandit Mega Knight
Wall Breakers
Knight Bats Arrows Mega Knight
Bandit
Bats Arrows Musketeer Mega Knight
Mega Knight
Bats Arrows Musketeer Wall Breakers Bandit

Defense Synergies 4 9

Bats
Knight Musketeer Bandit Mega Knight
Arrows
Mega Knight Knight Tombstone Bandit
Knight
Bats Musketeer Arrows
Tombstone
Musketeer Arrows
Musketeer
Knight Tombstone Bats Bandit Mega Knight
Wall Breakers
Bandit
Bats Arrows Musketeer Mega Knight
Mega Knight
Arrows Bats Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Musketeer
Bats Knight Tombstone Musketeer Bandit Mega Knight
Mega Knight Bats Knight Tombstone Musketeer Bandit
Bats Knight Tombstone Musketeer Bandit Mega Knight
Arrows Tombstone Mega Knight
Arrows Bats Musketeer Bandit Mega Knight
Bats Musketeer Arrows Tombstone
Arrows Musketeer Bandit Mega Knight
Tombstone Musketeer
Knight Musketeer Bandit Mega Knight
Bats Arrows Knight Tombstone Musketeer Bandit Mega Knight
Arrows Musketeer Bats
Tombstone Mega Knight Bats Knight Musketeer Bandit
Mega Knight Bats Arrows Tombstone
Knight Tombstone Bandit Mega Knight
Bandit Mega Knight
Mega Knight Bats Arrows Knight Tombstone Musketeer
Arrows Tombstone Mega Knight Bats Knight Musketeer Bandit
Arrows Bats Knight Tombstone Musketeer Bandit Mega Knight
Musketeer
Mega Knight Bats Arrows Knight Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tombstone Bandit
Bandit Arrows Knight Musketeer Mega Knight
Tombstone Bandit Mega Knight Bats Knight Musketeer
Mega Knight Bats Knight Musketeer Bandit
Knight Tombstone Musketeer Bandit Mega Knight
Arrows Bats Musketeer
Bats Knight Tombstone Musketeer Bandit
Mega Knight Knight
Mega Knight Bats Knight Tombstone Bandit
Tombstone Musketeer
Mega Knight Bats Knight Tombstone Musketeer
Mega Knight Arrows
Mega Knight Knight Tombstone Bandit
Musketeer Mega Knight
Tombstone Bats Knight Musketeer
Bats Arrows Mega Knight Musketeer
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Bandit
Arrows Musketeer Bandit
Arrows Bandit
Arrows Knight Musketeer
Arrows Mega Knight
Arrows Bats Musketeer
Arrows Musketeer
Arrows
Arrows Bandit
Bats Musketeer
Arrows Knight Musketeer Bandit
Arrows Musketeer
Knight Musketeer Bandit
Arrows Musketeer Bandit
Arrows Musketeer
Arrows Musketeer Bandit
Arrows Musketeer Bandit Mega Knight
Arrows
Bats
Arrows Musketeer Bandit Mega Knight
Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer Bandit
Arrows Musketeer Bandit Mega Knight
Arrows Musketeer Bandit
Bats Arrows Musketeer
Bats Musketeer
Arrows Musketeer Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Tombstone Musketeer Bandit
Arrows Musketeer
Arrows
Knight Musketeer Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Bats Musketeer
Bats Musketeer
Musketeer Bandit Mega Knight
Mega Knight

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