My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Knight Tesla
The Log
Earthquake
Tesla Elixir Collector
Arrows
Bats
Royal Delivery
Bats Knight
Fireball
Tesla Elixir Collector
Poison
Bats Elixir Collector
Lightning
Knight Tesla Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Collector Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Barbarian Barrel Knight Tesla Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Barbarian Barrel Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Barbarian Barrel Golem
Knight
Bats Barbarian Barrel
Tesla
Elixir Collector
Mirror
Barbarian Barrel Lightning
Barbarian Barrel
Bats Knight Mirror Golem
Lightning
Golem Mirror
Golem
Lightning Bats Barbarian Barrel

Defense Synergies 4 4

Bats
Knight Tesla Barbarian Barrel
Knight
Bats Tesla Barbarian Barrel
Tesla
Knight Mirror Bats Barbarian Barrel
Elixir Collector
Mirror
Tesla Barbarian Barrel
Barbarian Barrel
Mirror Bats Knight Tesla
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Barbarian Barrel
Bats Knight Tesla
Tesla Bats Knight Lightning
Tesla Bats Knight
Lightning Barbarian Barrel
Barbarian Barrel Bats Tesla
Bats Tesla Lightning
Lightning Tesla Barbarian Barrel
Tesla
Knight Tesla Barbarian Barrel
Bats Knight Tesla Barbarian Barrel
Tesla Bats
Tesla Bats Knight Lightning
Bats Tesla Barbarian Barrel
Knight Tesla
Tesla Lightning
Tesla Bats Knight
Tesla Bats Knight Barbarian Barrel
Barbarian Barrel Bats Knight Tesla
Tesla
Bats Knight Tesla Barbarian Barrel
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Barbarian Barrel
Knight Tesla Barbarian Barrel Lightning
Bats Knight Lightning
Lightning Bats Knight Tesla Barbarian Barrel
Knight Tesla
Bats Tesla
Bats Knight Tesla Lightning
Knight Tesla
Lightning Bats Knight Barbarian Barrel
Tesla
Bats Knight Tesla
Lightning
Lightning Knight Tesla
Tesla
Tesla Bats Knight Barbarian Barrel Lightning
Bats Tesla Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Barbarian Barrel
Barbarian Barrel
Lightning Barbarian Barrel
Lightning Knight Barbarian Barrel
Barbarian Barrel
Bats
Barbarian Barrel Lightning
Lightning
Lightning Bats
Lightning Knight Barbarian Barrel
Lightning
Lightning Knight Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Bats Lightning
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Lightning
Lightning
Lightning Barbarian Barrel
Lightning Bats
Lightning Bats
Lightning
Lightning
Lightning
Lightning
Lightning Bats Barbarian Barrel
Lightning
Barbarian Barrel
Lightning Knight
Lightning
Lightning
Bats Lightning
Bats Lightning
Lightning Barbarian Barrel
Lightning

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