My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Flying Machine Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Cannon Flying Machine Ram Rider
Zap
Bats Cannon Flying Machine Ram Rider
Barbarian Barrel
Knight Cannon Valkyrie
The Log
Cannon Ram Rider
Earthquake
Cannon
Arrows
Bats Flying Machine
Royal Delivery
Bats Knight Valkyrie Flying Machine Ram Rider
Fireball
Cannon Flying Machine Ram Rider
Poison
Bats Cannon Flying Machine
Lightning
Knight Cannon Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Cannon Valkyrie Flying Machine Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Zap Flying Machine Ram Rider
Zap
Ram Rider Bats Knight Valkyrie Flying Machine The Log
Knight
Bats Zap Flying Machine The Log Ram Rider
Cannon
Valkyrie
Bats Zap Flying Machine Ram Rider
Flying Machine
Bats Zap Knight Valkyrie Ram Rider
The Log
Zap Knight Ram Rider
Ram Rider
Zap Bats Knight Valkyrie Flying Machine The Log

Defense Synergies 4 17

Bats
Knight Zap Cannon Valkyrie The Log
Zap
Cannon Bats Knight Valkyrie Flying Machine The Log Ram Rider
Knight
Bats Cannon Zap Flying Machine The Log
Cannon
Zap Knight The Log Bats Valkyrie Flying Machine
Valkyrie
Bats Zap Cannon Flying Machine The Log
Flying Machine
Zap Knight Cannon Valkyrie The Log
The Log
Cannon Bats Zap Knight Valkyrie Flying Machine Ram Rider
Ram Rider
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Valkyrie Flying Machine The Log Ram Rider
Bats Zap Knight Cannon Valkyrie Flying Machine The Log Ram Rider
Cannon Ram Rider Bats Knight Valkyrie
Cannon Bats Knight Valkyrie Ram Rider
Valkyrie The Log
The Log Bats Zap Cannon Valkyrie Flying Machine
Bats Ram Rider Zap Cannon Flying Machine
Zap Cannon Valkyrie Flying Machine The Log Ram Rider
Cannon
Knight Cannon Valkyrie
Bats Valkyrie Zap Knight Cannon Flying Machine The Log Ram Rider
Bats Zap Flying Machine Ram Rider
Cannon Bats Zap Knight Valkyrie Flying Machine The Log Ram Rider
Valkyrie Bats Zap Cannon The Log
Knight Cannon Ram Rider
Zap Cannon The Log Ram Rider
Bats Knight Cannon Valkyrie
Cannon Valkyrie Bats Zap Knight Flying Machine The Log Ram Rider
Zap Valkyrie The Log Bats Knight Cannon Flying Machine Ram Rider
Cannon Ram Rider
Valkyrie Bats Knight Cannon Flying Machine The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap
Zap Knight Valkyrie Flying Machine The Log
Bats Zap Knight Valkyrie The Log Ram Rider
Valkyrie Bats Zap Knight The Log Ram Rider
Knight Cannon Valkyrie Ram Rider
Bats Zap Flying Machine Ram Rider
Bats Knight Valkyrie Flying Machine Ram Rider
Knight Valkyrie
Zap Bats Knight Valkyrie Flying Machine The Log
Cannon
Bats Knight Valkyrie Flying Machine
Zap Valkyrie The Log
Knight Cannon Valkyrie Ram Rider
Cannon Valkyrie Flying Machine
Bats Zap Knight Valkyrie Flying Machine The Log
Bats Valkyrie Zap Cannon Flying Machine The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Flying Machine The Log
Zap Flying Machine The Log Ram Rider
Flying Machine The Log
Knight Valkyrie Flying Machine The Log
Zap Valkyrie The Log
Bats Zap Flying Machine Ram Rider
Flying Machine The Log
The Log Zap Flying Machine Ram Rider
The Log Zap Flying Machine Ram Rider
Bats
Zap Knight Valkyrie Flying Machine The Log Ram Rider
Zap Flying Machine
Flying Machine Knight The Log
Flying Machine
Zap Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Bats
Zap Flying Machine The Log
Zap Valkyrie Flying Machine The Log
The Log
The Log
Zap Flying Machine The Log
Zap The Log Valkyrie
The Log Zap Flying Machine Ram Rider
Zap Flying Machine The Log Ram Rider
Zap The Log
Bats Zap Flying Machine
Zap Bats Flying Machine
Zap The Log
Zap
The Log
Zap Bats Flying Machine
Zap Flying Machine Ram Rider
The Log
Knight Valkyrie Flying Machine
The Log Zap Flying Machine
Zap
Flying Machine
Zap Bats Flying Machine The Log
Bats Zap Flying Machine
Zap Flying Machine The Log

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