My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Graveyard
Giant Snowball
Bats Skeleton Army Witch Graveyard
Zap
Bats Skeleton Army Witch Graveyard
Barbarian Barrel
Knight Skeleton Army Witch Graveyard
The Log
Skeleton Army Witch Graveyard
Earthquake
Skeleton Army Witch Graveyard
Arrows
Bats Skeleton Army Witch Graveyard
Royal Delivery
Bats Knight Skeleton Army Witch Graveyard
Fireball
Skeleton Army Witch
Poison
Bats Skeleton Army Witch Graveyard
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Skeleton Army Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Zap Graveyard
Zap
Arrows Giant Graveyard Bats Knight Witch
Arrows
Zap Giant Graveyard Knight
Knight
Bats Graveyard Zap Arrows Witch
Giant
Bats Zap Arrows Graveyard Witch
Skeleton Army
Witch
Zap Knight Giant Graveyard
Graveyard
Zap Arrows Knight Giant Bats Witch

Defense Synergies 1 8

Bats
Knight Zap
Zap
Bats Arrows Knight Skeleton Army Witch
Arrows
Zap Knight
Knight
Bats Zap Arrows Skeleton Army Witch
Giant
Skeleton Army
Zap Knight
Witch
Zap Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Skeleton Army Bats Zap Knight Witch
Skeleton Army Witch Bats Knight
Skeleton Army Witch Bats Knight
Arrows Skeleton Army
Arrows Skeleton Army Bats Zap
Bats Zap Arrows Witch
Zap Arrows
Witch Skeleton Army
Knight Skeleton Army
Bats Skeleton Army Witch Zap Arrows Knight
Arrows Bats Zap Witch
Skeleton Army Bats Zap Knight Witch
Skeleton Army Bats Zap Arrows Witch
Skeleton Army Knight
Skeleton Army Zap
Bats Arrows Knight Skeleton Army Witch
Arrows Bats Zap Knight Skeleton Army Witch
Zap Arrows Witch Bats Knight
Skeleton Army Bats Arrows Knight Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Witch
Zap Arrows Knight
Skeleton Army Bats Zap Knight Witch
Skeleton Army Bats Zap Knight
Knight Skeleton Army Witch
Arrows Bats Zap Witch
Skeleton Army Bats Knight Witch
Knight Skeleton Army
Zap Bats Knight Skeleton Army Witch
Witch Skeleton Army
Bats Knight Witch
Skeleton Army Zap Arrows
Skeleton Army Knight Witch
Skeleton Army Witch
Skeleton Army Witch Bats Zap Knight
Bats Arrows Zap Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Bats Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Bats
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Bats Zap Arrows Witch
Zap Bats Witch
Zap Arrows
Zap Arrows
Arrows
Zap Bats Skeleton Army Witch
Zap Arrows Witch
Arrows
Knight
Arrows Zap
Zap Arrows
Zap Bats Witch
Bats Zap Witch
Zap Witch

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