My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Knight Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Battle Healer Wizard Balloon P.E.K.K.A
Fireball
Battle Healer Wizard Balloon
Poison
Battle Healer Wizard Balloon
Lightning
Knight Battle Healer Wizard Balloon
Rocket
Battle Healer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Knight Battle Healer Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Balloon Wizard The Log
Battle Healer
Rage Balloon
Wizard
Knight Rage Balloon P.E.K.K.A
Rage
Battle Healer Balloon Wizard
Balloon
Knight Rage Battle Healer Wizard The Log
P.E.K.K.A
Wizard The Log
The Log
Knight Balloon P.E.K.K.A

Defense Synergies 1 10

Skeletons
Knight Battle Healer Wizard P.E.K.K.A The Log
Knight
Skeletons Wizard The Log
Battle Healer
Skeletons The Log
Wizard
Skeletons Knight P.E.K.K.A The Log
Rage
Balloon
P.E.K.K.A
The Log Skeletons Wizard
The Log
P.E.K.K.A Skeletons Knight Battle Healer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
P.E.K.K.A Skeletons Knight Battle Healer The Log
P.E.K.K.A Skeletons Knight
P.E.K.K.A Skeletons Knight
Battle Healer P.E.K.K.A The Log
The Log Skeletons
Wizard
Battle Healer P.E.K.K.A The Log
P.E.K.K.A Skeletons
Knight Skeletons Battle Healer
Skeletons Knight Wizard The Log
Wizard
P.E.K.K.A Skeletons Knight Battle Healer Wizard The Log
Wizard P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Wizard Skeletons Knight P.E.K.K.A
Knight Battle Healer Wizard The Log
Wizard The Log Knight Battle Healer
P.E.K.K.A
Wizard Knight Battle Healer P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Battle Healer P.E.K.K.A
Knight Battle Healer Wizard The Log
P.E.K.K.A Skeletons Knight Battle Healer The Log
P.E.K.K.A Knight Battle Healer The Log
P.E.K.K.A Skeletons Knight Battle Healer
Wizard Skeletons
P.E.K.K.A Skeletons Knight Battle Healer
P.E.K.K.A Knight Battle Healer
P.E.K.K.A Skeletons Knight The Log
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A The Log
P.E.K.K.A Skeletons Knight Wizard
Wizard
Skeletons Knight Battle Healer P.E.K.K.A The Log
Battle Healer Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Knight Wizard The Log
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Wizard
The Log
Knight Wizard
The Log Wizard
P.E.K.K.A
The Log
The Log
P.E.K.K.A
Wizard

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