My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Miner
Giant Snowball
Bomber Bats Miner
Zap
Bomber Bats
Barbarian Barrel
Bomber Knight Bomb Tower
The Log
Bomber
Earthquake
Bomber Bomb Tower
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Miner
Fireball
Bomber Bomb Tower
Poison
Bomber Bats Bomb Tower
Lightning
Knight Bomb Tower Archer Queen
Rocket
Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Knight Miner Bomb Tower Archer Queen Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Knight Miner
Bats
Knight Miner Bomber Zap
Zap
Miner Bomber Bats Knight
Knight
Bats Bomber Zap Miner Archer Queen
Bomb Tower
Lightning
Miner
Bats Zap Bomber Knight
Archer Queen
Knight

Defense Synergies 5 8

Bomber
Knight Bats Zap Miner
Bats
Knight Bomber Zap Bomb Tower
Zap
Bomb Tower Bomber Bats Knight Miner Archer Queen
Knight
Bomber Bats Bomb Tower Archer Queen Zap
Bomb Tower
Zap Knight Bats
Lightning
Miner
Bomber Zap
Archer Queen
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Knight
Bomb Tower Bats Zap Knight
Bomb Tower Bomber Bats Knight Lightning
Bomb Tower Bats Knight
Lightning Bomber Bomb Tower
Bomber Bats Zap Bomb Tower
Bats Lightning Zap Bomb Tower
Lightning Zap Bomb Tower
Bomb Tower Archer Queen
Knight Bomber Miner
Bats Bomber Zap Knight Bomb Tower
Bats Zap
Bomb Tower Bomber Bats Zap Knight Lightning
Bomber Bomb Tower Bats Zap
Knight Bomb Tower
Bomb Tower Zap Lightning
Bomb Tower Bomber Bats Knight
Bomb Tower Bomber Bats Zap Knight
Zap Bomb Tower Bomber Bats Knight
Bomb Tower
Bomber Bats Knight Bomb Tower
Bomb Tower Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Bomber Zap Knight Bomb Tower Lightning Miner
Bats Zap Knight Bomb Tower Lightning
Lightning Bats Zap Knight
Knight
Bats Zap Bomb Tower
Bats Knight Bomb Tower Lightning
Knight Bomb Tower
Zap Lightning Bats Knight Bomb Tower
Bats Knight Bomb Tower
Lightning Zap Archer Queen
Lightning Knight Bomb Tower
Bomber Bomb Tower
Bomber Bats Zap Knight Bomb Tower Lightning Archer Queen
Bats Bomber Zap Bomb Tower Archer Queen
Bomber Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Miner
Lightning Miner
Lightning Knight
Bomber Zap
Bats Zap
Bomber
Zap Lightning
Miner Zap Lightning
Lightning Bats
Lightning Miner Zap Knight
Lightning Zap Archer Queen
Lightning Knight Miner
Lightning
Lightning Zap
Lightning Bomber Zap
Lightning
Lightning
Bomber Bats Lightning
Lightning Bomber Zap
Lightning Bomber Zap Miner
Lightning
Lightning
Lightning
Lightning Zap
Zap Bomber
Miner Zap Lightning
Lightning Zap Miner
Lightning Miner Zap
Lightning Bats Zap
Zap Lightning Bats
Lightning
Lightning Bomber Zap Miner
Zap Lightning
Lightning
Zap Lightning Bats
Lightning Zap Archer Queen
Lightning Miner Knight
Bomber Zap Lightning
Lightning Zap Archer Queen
Archer Queen
Zap Bats Lightning Archer Queen
Bats Zap Lightning Archer Queen
Lightning Zap Miner Archer Queen
Lightning

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