My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Inferno Dragon
Giant Snowball
Fire Spirit Bomber Minions Inferno Dragon
Zap
Fire Spirit Bomber Minions Inferno Dragon
Barbarian Barrel
Fire Spirit Bomber Knight
The Log
Fire Spirit Bomber
Earthquake
Bomber
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Knight Minions Inferno Dragon
Fireball
Bomber Minions Inferno Dragon
Poison
Bomber Minions
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Rage Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Arrows Knight Minions Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Rage Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Golem Inferno Dragon
Bomber
Golem Knight Minions
Arrows
Golem Knight
Knight
Minions Fire Spirit Bomber Arrows
Minions
Knight Rage Bomber Golem Inferno Dragon
Rage
Minions
Golem
Bomber Arrows Fire Spirit Minions
Inferno Dragon
Fire Spirit Minions

Defense Synergies 3 1

Fire Spirit
Knight
Bomber
Knight
Arrows
Knight
Knight
Fire Spirit Bomber Minions Arrows
Minions
Knight
Rage
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions
Inferno Dragon Knight Minions
Fire Spirit Bomber Knight Minions Inferno Dragon
Inferno Dragon Knight Minions
Bomber Arrows
Arrows Fire Spirit Bomber Minions
Minions Inferno Dragon Fire Spirit Arrows
Arrows
Inferno Dragon Minions
Knight Fire Spirit Bomber
Minions Bomber Arrows Knight
Arrows Minions Inferno Dragon
Fire Spirit Bomber Knight Minions
Fire Spirit Bomber Arrows Minions
Inferno Dragon Knight
Inferno Dragon
Bomber Arrows Knight Minions
Fire Spirit Arrows Bomber Knight Minions
Arrows Fire Spirit Bomber Knight Minions Inferno Dragon
Inferno Dragon
Bomber Fire Spirit Arrows Knight Minions
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight Inferno Dragon
Knight Minions
Knight
Knight Inferno Dragon
Fire Spirit Arrows Minions
Knight Minions
Knight Inferno Dragon
Knight Minions Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Minions
Arrows
Knight
Bomber
Bomber Knight Minions Inferno Dragon
Arrows Minions Bomber Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Fire Spirit Arrows
Arrows Fire Spirit Minions
Fire Spirit Bomber Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Minions
Arrows Knight
Fire Spirit Arrows
Fire Spirit Knight
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions
Fire Spirit Bomber Arrows
Fire Spirit Bomber Arrows
Minions
Arrows
Arrows
Arrows Fire Spirit Bomber
Inferno Dragon
Arrows
Arrows
Arrows
Fire Spirit Arrows
Minions
Bomber Arrows
Arrows
Arrows
Fire Spirit Minions
Fire Spirit Arrows
Arrows
Knight
Arrows Bomber
Arrows
Minions
Inferno Dragon

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