My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Lumberjack Mother Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Lumberjack
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Knight Goblin Barrel Lumberjack
The Log
Bomber Goblin Barrel Lumberjack
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Knight Goblin Barrel Lumberjack Mother Witch
Fireball
Bomber Goblin Barrel Lumberjack Mother Witch
Poison
Bomber Mother Witch
Lightning
Knight Lumberjack Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Barrel Lumberjack Mother Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Barrel

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Lumberjack Mega Knight Monk
Arrows
Knight Goblin Barrel Lumberjack Mother Witch Mega Knight
Knight
Goblin Barrel Bomber Arrows Lumberjack Mother Witch
Goblin Barrel
Knight Arrows Lumberjack Mega Knight
Lumberjack
Bomber Arrows Knight Goblin Barrel Mega Knight
Mother Witch
Arrows Knight Mega Knight
Mega Knight
Bomber Arrows Goblin Barrel Lumberjack Mother Witch
Monk
Bomber

Defense Synergies 2 8

Bomber
Knight
Arrows
Mega Knight Knight Lumberjack Mother Witch Monk
Knight
Bomber Arrows Lumberjack Mother Witch
Goblin Barrel
Lumberjack
Arrows Knight Mother Witch
Mother Witch
Arrows Knight Lumberjack Mega Knight
Mega Knight
Arrows Mother Witch
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Lumberjack Knight Mega Knight Monk
Lumberjack Mega Knight Bomber Knight
Lumberjack Knight Mega Knight Monk
Bomber Arrows Lumberjack Mega Knight Monk
Arrows Bomber Lumberjack Mother Witch Mega Knight
Arrows
Arrows Mega Knight Monk
Lumberjack
Knight Bomber Lumberjack Mega Knight
Mother Witch Bomber Arrows Knight Lumberjack Mega Knight
Arrows
Lumberjack Mega Knight Bomber Knight
Bomber Mega Knight Arrows Lumberjack
Knight Lumberjack Mega Knight
Monk Lumberjack Mega Knight
Mega Knight Bomber Arrows Knight Lumberjack
Arrows Mega Knight Bomber Knight Lumberjack
Arrows Bomber Knight Lumberjack Mother Witch Mega Knight
Lumberjack
Bomber Mega Knight Arrows Knight Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight
Bomber Arrows Knight Lumberjack Mega Knight Monk
Lumberjack Mega Knight Knight
Lumberjack Mega Knight Knight Monk
Knight Lumberjack Mega Knight
Arrows Mother Witch Monk
Knight Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Knight Monk
Mega Knight Knight Lumberjack
Mega Knight Monk Arrows
Mega Knight Knight Lumberjack
Bomber Mega Knight
Bomber Knight Lumberjack Monk
Arrows Mega Knight Bomber Mother Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Monk
Arrows Monk
Arrows
Arrows Knight
Bomber Arrows Mega Knight
Arrows Mother Witch Monk
Bomber Arrows
Arrows
Arrows Monk
Lumberjack
Monk Arrows Knight
Monk Arrows
Knight
Arrows Monk
Arrows
Bomber Arrows
Arrows Mega Knight
Monk Arrows
Bomber
Bomber Arrows Mega Knight Monk
Bomber Arrows Mother Witch Mega Knight Monk
Mega Knight Monk
Arrows
Monk
Arrows Monk
Arrows Mother Witch Bomber Mega Knight
Arrows Monk
Arrows Mega Knight Monk
Arrows
Arrows Mother Witch
Bomber Arrows Mega Knight
Arrows Monk
Mega Knight
Arrows Monk
Arrows Monk
Arrows
Knight Lumberjack Mega Knight
Arrows Bomber
Monk Arrows
Mega Knight
Mega Knight Monk
Mega Knight Monk

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