My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarian Barrel Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Night Witch
Giant Snowball
Spear Goblins Bomber Cannon Night Witch
Zap
Spear Goblins Bomber Cannon Night Witch
Barbarian Barrel
Spear Goblins Bomber Knight Cannon Night Witch
The Log
Spear Goblins Bomber Cannon
Earthquake
Spear Goblins Bomber Cannon
Arrows
Spear Goblins Bomber Night Witch
Royal Delivery
Spear Goblins Bomber Knight Night Witch
Fireball
Bomber Cannon Night Witch
Poison
Spear Goblins Bomber Cannon Night Witch
Lightning
Knight Cannon Night Witch Archer Queen
Rocket
Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Barbarian Barrel Knight Cannon Fireball Night Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Barbarian Barrel Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Barbarian Barrel
Bomber
Knight Barbarian Barrel
Knight
Spear Goblins Bomber Fireball Barbarian Barrel Night Witch Archer Queen
Cannon
Fireball
Knight Archer Queen
Barbarian Barrel
Spear Goblins Bomber Knight
Night Witch
Knight
Archer Queen
Knight Fireball

Defense Synergies 6 13

Spear Goblins
Knight Cannon Barbarian Barrel Night Witch
Bomber
Knight Cannon Barbarian Barrel
Knight
Spear Goblins Bomber Cannon Archer Queen Fireball Barbarian Barrel Night Witch
Cannon
Knight Spear Goblins Bomber Fireball Barbarian Barrel Night Witch Archer Queen
Fireball
Barbarian Barrel Knight Cannon
Barbarian Barrel
Fireball Archer Queen Spear Goblins Bomber Knight Cannon Night Witch
Night Witch
Spear Goblins Knight Cannon Barbarian Barrel
Archer Queen
Knight Barbarian Barrel Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Cannon Fireball Barbarian Barrel
Knight Cannon Night Witch
Cannon Bomber Knight Night Witch
Cannon Night Witch Knight
Bomber Fireball Barbarian Barrel
Fireball Barbarian Barrel Spear Goblins Bomber Cannon Night Witch
Spear Goblins Cannon Fireball Night Witch
Cannon Fireball Barbarian Barrel
Cannon Night Witch Archer Queen
Knight Spear Goblins Bomber Cannon Barbarian Barrel Night Witch
Spear Goblins Bomber Knight Cannon Fireball Barbarian Barrel Night Witch
Spear Goblins Fireball Night Witch
Cannon Night Witch Bomber Knight Fireball
Bomber Fireball Cannon Barbarian Barrel Night Witch
Knight Cannon
Cannon Fireball
Bomber Knight Cannon Fireball Night Witch
Cannon Fireball Spear Goblins Bomber Knight Barbarian Barrel Night Witch
Barbarian Barrel Spear Goblins Bomber Knight Cannon Fireball
Cannon
Bomber Spear Goblins Knight Cannon Fireball Barbarian Barrel Night Witch
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball Barbarian Barrel
Fireball Bomber Knight Barbarian Barrel
Spear Goblins Knight
Knight Fireball Barbarian Barrel Night Witch
Knight Cannon Night Witch
Fireball
Spear Goblins Knight Fireball Night Witch
Knight
Spear Goblins Knight Fireball Barbarian Barrel
Cannon
Knight
Fireball Archer Queen
Knight Cannon Fireball Night Witch
Bomber Cannon Fireball
Spear Goblins Bomber Knight Fireball Barbarian Barrel Night Witch Archer Queen
Bomber Cannon Fireball Barbarian Barrel Archer Queen
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel
Fireball Spear Goblins
Bomber
Fireball Barbarian Barrel
Fireball
Fireball Night Witch
Knight Fireball Barbarian Barrel
Fireball Archer Queen
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Spear Goblins Bomber Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber Night Witch
Bomber Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel
Fireball Night Witch
Fireball
Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Night Witch
Fireball
Fireball Night Witch
Bomber Fireball Night Witch
Fireball
Fireball
Spear Goblins Fireball Barbarian Barrel Night Witch
Fireball Archer Queen
Fireball Barbarian Barrel
Fireball Knight
Bomber Fireball
Fireball Archer Queen
Archer Queen
Fireball Archer Queen
Fireball Archer Queen
Fireball Barbarian Barrel Archer Queen
Fireball

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