My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton
Giant Snowball
Bomber Cannon Hog Rider
Zap
Bomber Cannon
Barbarian Barrel
Bomber Knight Cannon Executioner Giant Skeleton Electro Wizard
The Log
Bomber Cannon Hog Rider Giant Skeleton
Earthquake
Bomber Cannon Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Hog Rider Executioner Giant Skeleton Electro Wizard
Fireball
Bomber Cannon Hog Rider Executioner Electro Wizard
Poison
Bomber Cannon Executioner Electro Wizard
Lightning
Knight Cannon Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Cannon Hog Rider Electro Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Giant Skeleton
Knight
Hog Rider Executioner Bomber The Log Electro Wizard
Cannon
Hog Rider
Knight The Log Bomber Executioner Giant Skeleton Electro Wizard
Executioner
Knight Hog Rider The Log
Giant Skeleton
Bomber Hog Rider The Log Electro Wizard
The Log
Hog Rider Knight Executioner Giant Skeleton
Electro Wizard
Knight Hog Rider Giant Skeleton

Defense Synergies 5 10

Bomber
Knight Cannon The Log Electro Wizard
Knight
Bomber Cannon Executioner Electro Wizard The Log
Cannon
Knight The Log Bomber Electro Wizard
Hog Rider
Executioner
Knight Giant Skeleton The Log
Giant Skeleton
Executioner The Log Electro Wizard
The Log
Cannon Bomber Knight Executioner Giant Skeleton Electro Wizard
Electro Wizard
Knight Bomber Cannon Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Executioner The Log Electro Wizard
Knight Cannon Executioner The Log Electro Wizard
Cannon Bomber Knight Executioner Giant Skeleton Electro Wizard
Cannon Knight Electro Wizard
Bomber Giant Skeleton The Log
The Log Bomber Cannon Executioner Electro Wizard
Electro Wizard Cannon Executioner
Cannon Giant Skeleton The Log Electro Wizard
Cannon
Knight Bomber Cannon Giant Skeleton Electro Wizard
Executioner Electro Wizard Bomber Knight Cannon Giant Skeleton The Log
Executioner Electro Wizard
Cannon Bomber Knight Giant Skeleton The Log Electro Wizard
Bomber Executioner Cannon The Log Electro Wizard
Knight Cannon Electro Wizard
Cannon The Log Electro Wizard
Bomber Knight Cannon Executioner Electro Wizard
Cannon Bomber Knight Executioner The Log Electro Wizard
Executioner The Log Bomber Knight Cannon Giant Skeleton Electro Wizard
Cannon Electro Wizard
Bomber Knight Cannon Executioner Giant Skeleton The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Electro Wizard
Electro Wizard Bomber Knight Executioner The Log
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight Cannon Executioner
Executioner Electro Wizard
Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight The Log
Cannon
Knight Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight Cannon Executioner
Bomber Cannon Executioner
Electro Wizard Bomber Knight Executioner Giant Skeleton The Log
Executioner Bomber Cannon Giant Skeleton The Log Electro Wizard
Bomber Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
Executioner The Log Electro Wizard
Giant Skeleton The Log
Knight Giant Skeleton The Log
Bomber Executioner The Log
Executioner
Bomber Executioner The Log
The Log Executioner
The Log
Electro Wizard
Knight The Log Electro Wizard
Executioner
Knight Executioner The Log
The Log
Bomber Executioner The Log
Executioner The Log
Bomber
Bomber Executioner The Log Electro Wizard
Bomber The Log
Giant Skeleton The Log
The Log
The Log
The Log Bomber Executioner
The Log Executioner Electro Wizard
The Log
The Log
Executioner Electro Wizard
Electro Wizard
Bomber The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard
Executioner Electro Wizard
The Log
Knight Executioner Electro Wizard
The Log Bomber Executioner
Giant Skeleton
Executioner
Giant Skeleton The Log Electro Wizard
Executioner Electro Wizard
Executioner Giant Skeleton The Log Electro Wizard

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