My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
RIP
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner
Giant Snowball
Goblins Bomber Miner
Zap
Goblins Bomber
Barbarian Barrel
Goblins Bomber Knight Bomb Tower
The Log
Goblins Bomber
Earthquake
Bomber Bomb Tower
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Knight Miner
Fireball
Bomber Bomb Tower
Poison
Bomber Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Knight Miner Fireball Bomb Tower Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Bomber
Knight Miner
Knight
Bomber Fireball Poison The Log Miner
Fireball
Knight The Log Miner
Bomb Tower
Poison
Miner Knight The Log
The Log
Knight Fireball Poison Miner
Miner
Goblins Poison Bomber Knight Fireball The Log

Defense Synergies 4 13

Goblins
Bomber Knight Poison The Log
Bomber
Knight Goblins The Log Miner
Knight
Bomber Bomb Tower Goblins Fireball Poison The Log
Fireball
The Log Knight Bomb Tower Miner
Bomb Tower
Knight The Log Fireball
Poison
Goblins Knight The Log
The Log
Fireball Bomb Tower Goblins Bomber Knight Poison Miner
Miner
Bomber Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball The Log
Bomb Tower Goblins Knight The Log
Bomb Tower Goblins Bomber Knight
Bomb Tower Goblins Knight
Bomber Fireball Bomb Tower Poison The Log
Fireball The Log Goblins Bomber Bomb Tower
Fireball Bomb Tower Poison
Fireball Bomb Tower Poison The Log
Goblins Bomb Tower
Knight Goblins Bomber Miner
Goblins Poison Bomber Knight Fireball Bomb Tower The Log
Fireball Poison
Bomb Tower Bomber Knight Fireball The Log
Bomber Fireball Bomb Tower Goblins Poison The Log
Knight Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Goblins Bomber Knight Fireball Poison
Fireball Bomb Tower Goblins Bomber Knight The Log
Bomb Tower Poison The Log Bomber Knight Fireball
Bomb Tower
Bomber Goblins Knight Fireball Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Poison Bomber Knight Bomb Tower The Log Miner
Goblins Knight Bomb Tower The Log
Knight Fireball The Log
Knight
Fireball Poison Bomb Tower
Goblins Knight Fireball Bomb Tower
Knight Bomb Tower
Goblins Knight Fireball Bomb Tower Poison The Log
Knight Bomb Tower
Fireball Poison The Log
Knight Fireball Bomb Tower
Bomber Fireball Bomb Tower
Goblins Bomber Knight Fireball Bomb Tower Poison The Log
Poison Bomber Fireball Bomb Tower The Log
Bomber Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight The Log
Fireball Poison The Log Miner
Fireball Poison The Log Miner
Knight Fireball Poison The Log
Bomber Fireball Poison The Log
Fireball Poison
Bomber Poison The Log
Fireball Poison The Log
Fireball Poison The Log Miner
Goblins Fireball Poison
Poison Miner Knight Fireball The Log
Fireball Poison
Poison Knight Fireball The Log Miner
Fireball Poison
Fireball Poison The Log
Bomber Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
Bomber
Bomber Fireball Poison The Log
Bomber Fireball Poison The Log Miner
Fireball Poison The Log
Fireball Poison
The Log
Fireball Poison The Log
Poison The Log Bomber Fireball
Fireball Poison The Log Miner
Fireball Poison The Log Miner
Fireball Poison Miner The Log
Poison Fireball
Fireball Poison
Fireball
Poison Bomber Fireball The Log Miner
Fireball Poison
Fireball Poison The Log
Fireball
Fireball Poison
The Log Fireball
Fireball Poison Miner Knight
The Log Bomber Fireball Poison
Fireball Poison
Fireball Poison The Log
Fireball Poison
Poison Fireball The Log Miner
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: