My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Bowler Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Musketeer Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Knight Musketeer
The Log
Bomber Musketeer Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Musketeer Hog Rider Bowler
Fireball
Bomber Musketeer Hog Rider Bowler
Poison
Bomber Musketeer
Lightning
Knight Musketeer Bowler Goblinstein
Rocket
Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Tornado Musketeer Hog Rider Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider
Knight
Musketeer Hog Rider Bomber The Log
Musketeer
Knight Hog Rider Bowler The Log
Hog Rider
Knight Musketeer The Log Bomber Tornado Bowler
Tornado
Hog Rider Bowler The Log
Bowler
Musketeer Hog Rider Tornado The Log
The Log
Hog Rider Knight Musketeer Tornado Bowler
Goblinstein

Defense Synergies 5 8

Bomber
Knight Tornado The Log
Knight
Bomber Musketeer Tornado Bowler The Log
Musketeer
Knight The Log Tornado Bowler
Hog Rider
Tornado
Bowler Bomber Knight Musketeer The Log
Bowler
Tornado The Log Knight Musketeer
The Log
Musketeer Bowler Bomber Knight Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Knight Musketeer The Log
Knight Musketeer The Log
Tornado Bowler Bomber Knight Musketeer
Knight Musketeer Bowler
Bomber Tornado Bowler The Log
Tornado Bowler The Log Bomber Musketeer
Musketeer Tornado
Bowler Musketeer The Log
Musketeer Tornado
Knight Tornado Bomber Musketeer Bowler
Bomber Knight Musketeer Tornado Bowler The Log
Musketeer Tornado
Bowler Bomber Knight Musketeer The Log
Bomber Bowler Tornado The Log
Knight
Tornado Bowler The Log
Bomber Knight Musketeer Tornado Bowler
Bomber Knight Musketeer Tornado Bowler The Log
Tornado The Log Bomber Knight Musketeer Bowler
Musketeer Tornado
Bomber Bowler Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Bomber Knight Musketeer Bowler The Log
Knight Musketeer Bowler The Log
Bowler Knight Musketeer Tornado The Log
Knight Musketeer Bowler
Musketeer Tornado
Knight Musketeer Bowler
Knight
Knight Tornado The Log
Musketeer
Knight Musketeer Bowler
Tornado Bowler The Log
Bowler Knight
Bomber Musketeer Bowler
Bomber Knight Musketeer Tornado Bowler The Log
Bowler Bomber Musketeer The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer Tornado Bowler The Log
The Log
Knight Musketeer The Log
Bomber Bowler The Log
Musketeer Tornado
Bomber Musketeer Tornado Bowler The Log
The Log Tornado Bowler
The Log Tornado
Musketeer Tornado Bowler
Knight Musketeer Tornado Bowler The Log
Musketeer Tornado
Knight Musketeer Bowler The Log
Musketeer
Musketeer The Log
Bomber Musketeer Bowler The Log
Musketeer Bowler The Log
Tornado
Bomber
Bomber Musketeer Bowler The Log
Bomber Tornado Bowler The Log
Musketeer Bowler The Log
Tornado
Musketeer Tornado Bowler The Log
Musketeer The Log
Tornado The Log Bomber Bowler
The Log Musketeer Tornado Bowler
Musketeer Tornado Bowler The Log
Musketeer Tornado The Log
Musketeer Tornado
Musketeer
Bowler
Bomber Musketeer The Log
Bowler The Log
Musketeer
Musketeer Tornado
The Log
Knight Musketeer Bowler
The Log Bomber Musketeer Bowler
Tornado
Musketeer
Musketeer Tornado Bowler The Log
Musketeer Tornado
Musketeer Tornado Bowler The Log
Bowler

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