My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Three Musketeers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Three Musketeers
Giant Snowball
Bomber Goblin Gang Dart Goblin Three Musketeers
Zap
Bomber Goblin Gang Dart Goblin Three Musketeers
Barbarian Barrel
Bomber Knight Goblin Gang Dart Goblin Three Musketeers Electro Wizard
The Log
Bomber Goblin Gang Dart Goblin Three Musketeers
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Dart Goblin
Royal Delivery
Bomber Knight Goblin Gang Dart Goblin Three Musketeers P.E.K.K.A Electro Wizard
Fireball
Bomber Goblin Gang Dart Goblin Three Musketeers Electro Wizard
Poison
Bomber Goblin Gang Dart Goblin Three Musketeers Electro Wizard
Lightning
Knight Three Musketeers Electro Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Gang Dart Goblin Electro Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Goblin Gang Dart Goblin Three Musketeers Bomber Arrows Electro Wizard
Goblin Gang
Knight Dart Goblin Three Musketeers P.E.K.K.A
Dart Goblin
Knight Goblin Gang P.E.K.K.A
Three Musketeers
Knight Goblin Gang
P.E.K.K.A
Arrows Electro Wizard Bomber Goblin Gang Dart Goblin
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 4 11

Bomber
Knight P.E.K.K.A Electro Wizard
Arrows
Knight P.E.K.K.A
Knight
Bomber Goblin Gang Dart Goblin Electro Wizard Arrows Three Musketeers
Goblin Gang
Knight Dart Goblin P.E.K.K.A Electro Wizard
Dart Goblin
Knight Goblin Gang P.E.K.K.A Electro Wizard
Three Musketeers
Knight
P.E.K.K.A
Bomber Arrows Goblin Gang Dart Goblin Electro Wizard
Electro Wizard
Knight Bomber Goblin Gang Dart Goblin P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin Electro Wizard
P.E.K.K.A Knight Goblin Gang Dart Goblin Three Musketeers Electro Wizard
Goblin Gang Three Musketeers P.E.K.K.A Bomber Knight Dart Goblin Electro Wizard
Three Musketeers P.E.K.K.A Knight Goblin Gang Dart Goblin Electro Wizard
Bomber Arrows P.E.K.K.A
Arrows Goblin Gang Bomber Dart Goblin Electro Wizard
Dart Goblin Three Musketeers Electro Wizard Arrows Goblin Gang
Arrows Dart Goblin P.E.K.K.A Electro Wizard
Three Musketeers P.E.K.K.A Goblin Gang
Knight Goblin Gang Bomber Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Bomber Arrows Knight
Arrows Three Musketeers Goblin Gang Dart Goblin Electro Wizard
P.E.K.K.A Bomber Knight Goblin Gang Three Musketeers Electro Wizard
Bomber Three Musketeers Arrows Goblin Gang Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Three Musketeers Electro Wizard
Goblin Gang Three Musketeers P.E.K.K.A Electro Wizard
Three Musketeers Bomber Arrows Knight Goblin Gang P.E.K.K.A Electro Wizard
Arrows Bomber Knight Goblin Gang Dart Goblin Three Musketeers Electro Wizard
Arrows Bomber Knight Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Three Musketeers Electro Wizard
Bomber Goblin Gang Arrows Knight Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Knight Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Three Musketeers
Arrows Goblin Gang Dart Goblin Three Musketeers Electro Wizard
Goblin Gang P.E.K.K.A Knight Dart Goblin Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight
P.E.K.K.A Goblin Gang Dart Goblin Three Musketeers
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Knight Goblin Gang Three Musketeers
Bomber Dart Goblin Three Musketeers
Goblin Gang Electro Wizard Bomber Knight Dart Goblin Three Musketeers P.E.K.K.A
Arrows Bomber Dart Goblin P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Knight Dart Goblin
Bomber Arrows
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblin Gang Three Musketeers Electro Wizard
Arrows Knight Dart Goblin Electro Wizard
Arrows Dart Goblin
Knight Dart Goblin Three Musketeers
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin Three Musketeers
Arrows Dart Goblin Three Musketeers
Arrows Three Musketeers
Bomber
Bomber Arrows Dart Goblin Three Musketeers Electro Wizard
Bomber Arrows Dart Goblin
Arrows
Arrows
Arrows Bomber
Arrows Dart Goblin Electro Wizard
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Bomber Arrows Dart Goblin
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Goblin Gang Dart Goblin
Arrows Dart Goblin Three Musketeers Electro Wizard
Arrows
Knight Goblin Gang Dart Goblin Three Musketeers Electro Wizard
Arrows Bomber Dart Goblin
Arrows
Dart Goblin Three Musketeers P.E.K.K.A
Goblin Gang Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
P.E.K.K.A
Dart Goblin

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