My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Dart Goblin Hog Rider
Zap
Cannon Goblin Gang Dart Goblin
Barbarian Barrel
Knight Cannon Goblin Gang Dart Goblin
The Log
Cannon Goblin Gang Dart Goblin Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Hog Rider
Fireball
Cannon Goblin Gang Dart Goblin Hog Rider
Poison
Cannon Goblin Gang Dart Goblin
Lightning
Knight Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Knight Cannon Goblin Gang Dart Goblin Earthquake Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Knight Cannon

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Earthquake
Knight
Goblin Gang Dart Goblin Hog Rider Arrows Earthquake
Cannon
Goblin Gang
Knight Ice Golem Hog Rider Dart Goblin
Ice Golem
Goblin Gang Hog Rider Dart Goblin
Dart Goblin
Knight Goblin Gang Ice Golem Hog Rider
Earthquake
Hog Rider Arrows Knight
Hog Rider
Arrows Knight Goblin Gang Ice Golem Earthquake Dart Goblin

Defense Synergies 4 11

Arrows
Knight Cannon Ice Golem
Knight
Cannon Goblin Gang Dart Goblin Arrows Earthquake
Cannon
Knight Ice Golem Arrows Goblin Gang Dart Goblin Earthquake
Goblin Gang
Knight Cannon Ice Golem Dart Goblin
Ice Golem
Cannon Arrows Goblin Gang Dart Goblin Earthquake
Dart Goblin
Knight Cannon Goblin Gang Ice Golem
Earthquake
Knight Cannon Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Ice Golem Dart Goblin
Knight Cannon Goblin Gang Dart Goblin
Cannon Goblin Gang Knight Dart Goblin
Cannon Knight Goblin Gang Dart Goblin
Arrows Earthquake
Arrows Goblin Gang Cannon Dart Goblin Earthquake
Dart Goblin Arrows Cannon Goblin Gang
Earthquake Arrows Cannon Ice Golem Dart Goblin
Cannon Goblin Gang
Knight Goblin Gang Cannon Ice Golem Dart Goblin
Goblin Gang Dart Goblin Arrows Knight Cannon Ice Golem Earthquake
Arrows Goblin Gang Dart Goblin
Cannon Knight Goblin Gang Earthquake
Arrows Cannon Goblin Gang Dart Goblin Earthquake
Knight Cannon Goblin Gang
Cannon Goblin Gang
Arrows Knight Cannon Goblin Gang
Arrows Cannon Knight Goblin Gang Dart Goblin
Arrows Earthquake Knight Cannon Ice Golem Dart Goblin
Cannon Dart Goblin
Goblin Gang Arrows Knight Cannon Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Ice Golem
Arrows Knight Goblin Gang Ice Golem
Goblin Gang Knight Ice Golem
Goblin Gang Knight Ice Golem
Knight Cannon Goblin Gang
Arrows Goblin Gang Ice Golem Dart Goblin
Goblin Gang Knight Ice Golem Dart Goblin
Knight
Knight Ice Golem
Cannon Goblin Gang Dart Goblin
Knight Dart Goblin
Arrows
Knight Cannon Goblin Gang Ice Golem
Cannon Dart Goblin
Goblin Gang Knight Ice Golem Dart Goblin
Arrows Cannon Ice Golem Dart Goblin Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Ice Golem Dart Goblin
Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Knight Ice Golem Dart Goblin
Arrows Earthquake
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin Earthquake
Arrows Earthquake Ice Golem Dart Goblin
Arrows Dart Goblin
Goblin Gang
Arrows Knight Dart Goblin Earthquake
Arrows Dart Goblin
Earthquake Knight Ice Golem Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Ice Golem Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Arrows Earthquake
Arrows Dart Goblin Earthquake
Arrows Dart Goblin Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Ice Golem Earthquake
Arrows Dart Goblin Earthquake
Arrows
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Dart Goblin
Arrows Dart Goblin Earthquake
Arrows
Arrows Earthquake
Earthquake Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Knight Goblin Gang Dart Goblin
Arrows Ice Golem Dart Goblin Earthquake
Arrows
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin

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