My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Cannon Mega Minion Guards Miner Princess
Zap
Bats Cannon Guards Princess
Barbarian Barrel
Knight Cannon Guards Princess
The Log
Cannon Guards Princess
Earthquake
Cannon Guards
Arrows
Bats Guards Princess
Royal Delivery
Bats Knight Mega Minion Guards Miner Princess
Fireball
Cannon Mega Minion Princess
Poison
Bats Cannon Mega Minion Guards Princess
Lightning
Knight Cannon Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Guards Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Cannon Mega Minion Guards Miner Princess

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Minion
Knight
Bats Mega Minion Princess The Log Miner
Cannon
Mega Minion
Knight Bats Miner
Guards
Miner The Log
The Log
Knight Guards Miner Princess
Miner
Bats Guards Knight Mega Minion The Log
Princess
Knight The Log

Defense Synergies 5 14

Bats
Knight Cannon The Log
Knight
Bats Cannon Mega Minion Princess The Log
Cannon
Knight The Log Bats Mega Minion Guards Princess
Mega Minion
Knight Cannon Guards The Log Miner Princess
Guards
Cannon Mega Minion The Log Princess
The Log
Cannon Bats Knight Mega Minion Guards Miner Princess
Miner
Mega Minion The Log
Princess
Knight Cannon Mega Minion Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mega Minion The Log
Bats Knight Cannon Mega Minion The Log
Cannon Bats Knight Mega Minion
Cannon Bats Knight Mega Minion Guards
The Log Princess
The Log Bats Cannon Mega Minion Guards
Bats Mega Minion Cannon Princess
Cannon The Log
Cannon Princess
Knight Guards Cannon Miner
Bats Guards Knight Cannon Mega Minion The Log Princess
Mega Minion Bats Princess
Cannon Bats Knight Guards The Log
Bats Cannon Mega Minion Guards The Log Princess
Knight Cannon
Cannon The Log
Bats Knight Cannon
Cannon Bats Knight Mega Minion Guards The Log
The Log Bats Knight Cannon Mega Minion Guards Princess
Cannon
Bats Knight Cannon Guards The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Mega Minion The Log Miner
Guards Bats Knight The Log
Guards Bats Knight The Log
Knight Cannon Guards
Bats Princess
Guards Bats Knight Mega Minion
Knight
Bats Knight Mega Minion The Log
Cannon Mega Minion Guards
Bats Knight Mega Minion Guards
Guards The Log
Knight Cannon Guards
Cannon Princess
Guards Bats Knight Mega Minion The Log
Bats Cannon Mega Minion The Log Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Guards The Log
The Log Miner Princess
The Log Miner
Knight Guards The Log
The Log
Bats Mega Minion Princess
The Log Princess
The Log Princess
The Log Miner
Bats Guards
Miner Knight The Log Princess
Princess
Knight The Log Miner Princess
Princess
Princess The Log
The Log Princess
The Log Princess
Bats
Mega Minion The Log Princess
The Log Miner Princess
The Log
Princess
The Log
The Log
The Log Princess
Mega Minion
The Log Miner Princess
The Log Miner Princess
Miner The Log
Bats Princess
Bats Mega Minion Guards
Mega Minion
The Log Miner
Princess
The Log Princess
Bats Guards Princess
Mega Minion Princess
The Log
Miner Knight Mega Minion Princess
The Log Princess
Mega Minion
Bats Guards The Log Princess
Bats Princess
The Log Miner Princess

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