My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Void Mother Witch Goblin Machine Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Cannon
Zap
Bomber Cannon
Barbarian Barrel
Bomber Knight Cannon Tesla Elite Barbarians Magic Archer
The Log
Bomber Cannon Elite Barbarians
Earthquake
Bomber Cannon Tesla
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Magic Archer
Fireball
Bomber Cannon Tesla Elite Barbarians Magic Archer
Poison
Bomber Cannon Magic Archer
Lightning
Knight Cannon Tesla Elite Barbarians Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Cannon Tesla Fireball Poison Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Cannon Tesla

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians
Knight
Bomber Elite Barbarians Fireball Poison Magic Archer
Cannon
Tesla
Elite Barbarians
Bomber Knight Fireball
Fireball
Knight Elite Barbarians Magic Archer
Poison
Knight
Magic Archer
Knight Fireball

Defense Synergies 4 10

Bomber
Knight Cannon Tesla
Knight
Bomber Cannon Tesla Magic Archer Fireball Poison
Cannon
Knight Bomber Fireball Poison Magic Archer
Tesla
Knight Bomber Fireball Poison Magic Archer
Elite Barbarians
Fireball
Knight Cannon Tesla
Poison
Knight Cannon Tesla
Magic Archer
Knight Cannon Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Tesla Fireball Magic Archer
Elite Barbarians Bomber Knight Cannon Tesla
Cannon Tesla Bomber Knight Elite Barbarians
Cannon Tesla Elite Barbarians Bomber Knight
Bomber Elite Barbarians Fireball Poison
Fireball Bomber Cannon Tesla Magic Archer
Tesla Cannon Fireball Poison Magic Archer
Cannon Tesla Fireball Poison Magic Archer
Cannon Tesla Elite Barbarians
Knight Elite Barbarians Bomber Cannon Tesla
Poison Bomber Knight Cannon Tesla Fireball Magic Archer
Tesla Fireball Poison Magic Archer
Cannon Tesla Bomber Knight Elite Barbarians Fireball
Bomber Fireball Cannon Tesla Poison Magic Archer
Elite Barbarians Knight Cannon Tesla
Cannon Tesla Elite Barbarians Fireball
Tesla Bomber Knight Cannon Elite Barbarians Fireball Poison
Cannon Tesla Fireball Bomber Knight Elite Barbarians Magic Archer
Poison Bomber Knight Cannon Tesla Fireball Magic Archer
Cannon Tesla Elite Barbarians
Bomber Knight Cannon Tesla Elite Barbarians Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians Fireball
Fireball Poison Bomber Knight Tesla Elite Barbarians Magic Archer
Knight Elite Barbarians
Knight Tesla Elite Barbarians Fireball
Knight Cannon Tesla Elite Barbarians
Fireball Poison Tesla Magic Archer
Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Knight Elite Barbarians Fireball Poison Magic Archer
Cannon Tesla
Knight Tesla Elite Barbarians
Elite Barbarians Fireball Poison
Elite Barbarians Knight Cannon Tesla Fireball
Bomber Cannon Tesla Fireball Magic Archer
Tesla Elite Barbarians Bomber Knight Fireball Poison Magic Archer
Poison Bomber Cannon Tesla Elite Barbarians Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Knight
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Knight Fireball Poison
Bomber Fireball Poison Magic Archer
Fireball Poison Magic Archer
Bomber Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Elite Barbarians Fireball Poison
Poison Knight Fireball Magic Archer
Fireball Poison Magic Archer
Poison Knight Elite Barbarians Fireball Magic Archer
Fireball Poison Magic Archer
Elite Barbarians Fireball Poison Magic Archer
Bomber Fireball Poison Magic Archer
Magic Archer Fireball Poison
Fireball Poison
Bomber
Bomber Fireball Poison Magic Archer
Bomber Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Poison
Poison Bomber Fireball Magic Archer
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Elite Barbarians Poison Fireball Magic Archer
Fireball Poison
Elite Barbarians Fireball
Poison Bomber Fireball Magic Archer
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Magic Archer
Fireball Poison Magic Archer
Fireball
Fireball Poison Knight Magic Archer
Bomber Fireball Poison Magic Archer
Fireball Poison
Elite Barbarians
Elite Barbarians Fireball Poison Magic Archer
Fireball Poison Magic Archer
Poison Fireball Magic Archer

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