My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Witch Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Dark Prince Witch
Barbarian Barrel
Knight Goblin Gang Dark Prince Witch Magic Archer
The Log
Goblin Gang Dark Prince Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Dark Prince Witch Magic Archer
Fireball
Goblin Gang Witch Magic Archer
Poison
Goblin Gang Witch Magic Archer
Lightning
Knight Dark Prince Witch Magic Archer Goblinstein
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Gang Dark Prince Magic Archer Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Goblin Gang Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Witch Magic Archer
Goblin Gang
Knight Mirror Dark Prince
Mirror
Goblin Gang Magic Archer
Dark Prince
Goblin Gang Witch Magic Archer
Witch
Knight Dark Prince Mega Knight
Magic Archer
Knight Mirror Dark Prince Mega Knight
Mega Knight
Witch Magic Archer
Goblinstein

Defense Synergies 2 10

Knight
Goblin Gang Magic Archer Witch
Goblin Gang
Knight Mirror Dark Prince Magic Archer
Mirror
Goblin Gang Magic Archer Mega Knight
Dark Prince
Goblin Gang Witch Magic Archer
Witch
Knight Dark Prince Mega Knight
Magic Archer
Knight Goblin Gang Mirror Dark Prince Mega Knight
Mega Knight
Mirror Witch Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Knight Goblin Gang Dark Prince Witch Mega Knight
Goblin Gang Witch Mega Knight Knight Dark Prince
Witch Knight Goblin Gang Dark Prince Mega Knight
Dark Prince Mega Knight
Goblin Gang Dark Prince Magic Archer Mega Knight
Goblin Gang Witch Magic Archer
Magic Archer Mega Knight
Witch Goblin Gang
Knight Goblin Gang Dark Prince Mega Knight
Goblin Gang Witch Knight Dark Prince Magic Archer Mega Knight
Goblin Gang Witch Magic Archer
Mega Knight Knight Goblin Gang Dark Prince Witch
Mega Knight Goblin Gang Dark Prince Witch Magic Archer
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Knight Goblin Gang Dark Prince Witch
Mega Knight Knight Goblin Gang Dark Prince Witch Magic Archer
Witch Knight Dark Prince Magic Archer Mega Knight
Goblin Gang Dark Prince Mega Knight Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Dark Prince Witch
Knight Goblin Gang Magic Archer Mega Knight
Goblin Gang Mega Knight Knight Dark Prince Witch
Goblin Gang Dark Prince Mega Knight Knight
Knight Goblin Gang Dark Prince Witch Mega Knight
Goblin Gang Witch Magic Archer
Goblin Gang Dark Prince Knight Witch
Mega Knight Knight Dark Prince
Mega Knight Knight Dark Prince Witch Magic Archer
Witch Goblin Gang
Mega Knight Knight Dark Prince Witch
Mega Knight Dark Prince
Dark Prince Mega Knight Knight Goblin Gang Witch
Witch Magic Archer Mega Knight
Goblin Gang Witch Knight Dark Prince Magic Archer
Mega Knight Dark Prince Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Magic Archer
Magic Archer
Knight Dark Prince
Dark Prince Magic Archer Mega Knight
Witch Magic Archer
Witch Magic Archer
Magic Archer
Goblin Gang
Knight Dark Prince Magic Archer
Magic Archer
Knight Magic Archer
Magic Archer
Magic Archer
Witch Magic Archer
Magic Archer Mega Knight
Dark Prince Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Dark Prince Witch Magic Archer Mega Knight
Witch
Witch Magic Archer
Witch Magic Archer Mega Knight
Magic Archer
Witch Magic Archer
Witch
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Goblin Gang Dark Prince Witch Magic Archer
Witch Magic Archer
Knight Goblin Gang Dark Prince Magic Archer Mega Knight
Magic Archer
Dark Prince Mega Knight
Goblin Gang Witch Magic Archer
Witch Magic Archer
Dark Prince Witch Magic Archer Mega Knight
Mega Knight

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