My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Dart Goblin Hog Rider
Zap
Skeletons Cannon Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Dart Goblin
The Log
Skeletons Ice Spirit Cannon Dart Goblin Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Ice Spirit Dart Goblin
Royal Delivery
Skeletons Ice Spirit Knight Dart Goblin Hog Rider
Fireball
Cannon Dart Goblin Hog Rider
Poison
Cannon Dart Goblin
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Knight Cannon Dart Goblin Earthquake Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Knight

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Hog Rider Dart Goblin
Zap
Ice Spirit Earthquake Hog Rider Knight Dart Goblin
Knight
Ice Spirit Dart Goblin Hog Rider Zap Earthquake
Cannon
Dart Goblin
Knight Ice Spirit Zap Hog Rider
Earthquake
Zap Hog Rider Knight
Hog Rider
Ice Spirit Zap Knight Earthquake Dart Goblin

Defense Synergies 6 14

Skeletons
Cannon Dart Goblin Ice Spirit Zap Knight Earthquake
Ice Spirit
Zap Skeletons Knight Cannon Dart Goblin Earthquake
Zap
Ice Spirit Cannon Skeletons Knight Dart Goblin Earthquake
Knight
Cannon Dart Goblin Skeletons Ice Spirit Zap Earthquake
Cannon
Skeletons Zap Knight Ice Spirit Dart Goblin Earthquake
Dart Goblin
Skeletons Knight Ice Spirit Zap Cannon
Earthquake
Skeletons Ice Spirit Zap Knight Cannon
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Cannon Dart Goblin
Skeletons Ice Spirit Zap Knight Cannon Dart Goblin
Cannon Skeletons Knight Dart Goblin
Cannon Skeletons Knight Dart Goblin
Earthquake
Skeletons Zap Cannon Dart Goblin Earthquake
Dart Goblin Ice Spirit Zap Cannon
Earthquake Zap Cannon Dart Goblin
Cannon Skeletons
Knight Skeletons Ice Spirit Cannon Dart Goblin
Dart Goblin Skeletons Zap Knight Cannon Earthquake
Zap Dart Goblin
Cannon Skeletons Ice Spirit Zap Knight Earthquake
Ice Spirit Zap Cannon Dart Goblin Earthquake
Knight Cannon
Ice Spirit Zap Cannon
Skeletons Knight Cannon
Ice Spirit Cannon Zap Knight Dart Goblin
Zap Earthquake Ice Spirit Knight Cannon Dart Goblin
Cannon Dart Goblin
Knight Cannon Dart Goblin Earthquake
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Zap Knight
Skeletons Ice Spirit Zap Knight
Zap Knight
Skeletons Knight Cannon
Skeletons Ice Spirit Zap Dart Goblin
Skeletons Knight Dart Goblin
Knight
Zap Skeletons Ice Spirit Knight
Skeletons Cannon Dart Goblin
Knight Dart Goblin
Zap
Skeletons Knight Cannon
Cannon Dart Goblin
Skeletons Ice Spirit Zap Knight Dart Goblin
Zap Cannon Dart Goblin Earthquake
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Dart Goblin
Zap Dart Goblin
Earthquake Dart Goblin
Earthquake Knight Dart Goblin
Zap Earthquake
Ice Spirit Zap Dart Goblin
Dart Goblin Earthquake
Earthquake Ice Spirit Zap Dart Goblin
Zap Dart Goblin
Zap Knight Dart Goblin Earthquake
Zap Dart Goblin
Earthquake Knight Dart Goblin
Earthquake Dart Goblin
Earthquake Zap Dart Goblin
Earthquake Zap Dart Goblin
Earthquake Dart Goblin
Earthquake
Zap Dart Goblin Earthquake
Zap Dart Goblin Earthquake
Earthquake
Earthquake Zap
Zap Earthquake Ice Spirit
Zap Dart Goblin Earthquake
Zap
Zap Dart Goblin
Zap Dart Goblin
Zap Ice Spirit Dart Goblin
Zap Dart Goblin Earthquake
Zap Ice Spirit
Earthquake
Zap Earthquake Ice Spirit Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Zap Dart Goblin Earthquake
Zap
Dart Goblin
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin

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