My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Battle Ram Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Giant Skeleton
Giant Snowball
Minions Dart Goblin Battle Ram
Zap
Minions Dart Goblin Battle Ram
Barbarian Barrel
Knight Tesla Dart Goblin Battle Ram Wizard Giant Skeleton
The Log
Dart Goblin Battle Ram Giant Skeleton
Earthquake
Tesla
Arrows
Minions Dart Goblin
Royal Delivery
Knight Minions Dart Goblin Battle Ram Wizard Giant Skeleton
Fireball
Minions Tesla Dart Goblin Battle Ram Wizard
Poison
Minions Dart Goblin Wizard
Lightning
Knight Tesla Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Dart Goblin Tesla Battle Ram Poison Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Dart Goblin Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Dart Goblin Battle Ram Wizard Poison
Minions
Knight Battle Ram Giant Skeleton
Tesla
Dart Goblin
Knight Battle Ram Giant Skeleton
Battle Ram
Knight Poison Minions Dart Goblin
Wizard
Knight Giant Skeleton
Poison
Battle Ram Knight Giant Skeleton
Giant Skeleton
Minions Dart Goblin Wizard Poison

Defense Synergies 3 10

Knight
Minions Tesla Dart Goblin Wizard Poison
Minions
Knight Tesla Dart Goblin Giant Skeleton
Tesla
Knight Minions Dart Goblin Wizard Poison
Dart Goblin
Knight Minions Tesla Giant Skeleton
Battle Ram
Wizard
Knight Tesla Giant Skeleton
Poison
Knight Tesla
Giant Skeleton
Minions Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Dart Goblin Wizard
Knight Minions Tesla Dart Goblin
Tesla Knight Minions Dart Goblin Giant Skeleton
Tesla Knight Minions Dart Goblin
Poison Giant Skeleton
Minions Tesla Dart Goblin
Minions Tesla Dart Goblin Wizard Poison
Tesla Dart Goblin Poison Giant Skeleton
Tesla Minions
Knight Tesla Dart Goblin Giant Skeleton
Minions Dart Goblin Poison Knight Tesla Wizard Giant Skeleton
Minions Tesla Dart Goblin Wizard Poison
Tesla Knight Minions Wizard Giant Skeleton
Wizard Minions Tesla Dart Goblin Poison
Knight Tesla
Tesla
Tesla Wizard Knight Minions Poison
Tesla Knight Minions Dart Goblin Wizard
Wizard Poison Knight Minions Tesla Dart Goblin Giant Skeleton
Tesla Dart Goblin
Wizard Knight Minions Tesla Dart Goblin Poison Giant Skeleton
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton
Poison Knight Tesla Wizard
Giant Skeleton Knight Minions
Giant Skeleton Knight Tesla
Giant Skeleton Knight Tesla
Wizard Poison Minions Tesla Dart Goblin
Knight Minions Tesla Dart Goblin Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Knight Minions Poison
Tesla Dart Goblin
Knight Minions Tesla Dart Goblin Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Knight Tesla Wizard
Wizard Tesla Dart Goblin
Tesla Knight Minions Dart Goblin Poison Giant Skeleton
Minions Poison Tesla Dart Goblin Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin Giant Skeleton
Poison Dart Goblin
Dart Goblin Poison Giant Skeleton
Knight Dart Goblin Poison Giant Skeleton
Wizard Poison
Wizard Poison Minions Dart Goblin
Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison Dart Goblin Wizard
Minions Poison
Poison Knight Dart Goblin Wizard
Poison Dart Goblin Wizard
Poison Knight Dart Goblin
Minions Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Wizard Poison
Dart Goblin Wizard Poison
Poison
Minions
Dart Goblin Wizard Poison
Dart Goblin Wizard Poison
Minions Poison Giant Skeleton
Wizard Poison
Poison
Poison Wizard
Poison Dart Goblin Wizard
Wizard Poison
Poison Dart Goblin
Poison Dart Goblin Wizard
Minions Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison
Giant Skeleton
Wizard Poison
Minions Dart Goblin
Poison Dart Goblin Wizard
Poison Knight Dart Goblin Wizard
Dart Goblin Wizard Poison
Poison Giant Skeleton
Dart Goblin
Minions Dart Goblin Poison Giant Skeleton
Dart Goblin Poison
Poison Dart Goblin Giant Skeleton
Dart Goblin Wizard

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