My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dart Goblin Barbarian Barrel Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Prince
Giant Snowball
Skeletons Spear Goblins Dart Goblin
Zap
Skeletons Spear Goblins Dart Goblin Prince
Barbarian Barrel
Skeletons Spear Goblins Knight Dart Goblin Electro Wizard
The Log
Skeletons Spear Goblins Dart Goblin Prince
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Dart Goblin
Royal Delivery
Skeletons Spear Goblins Knight Dart Goblin Prince Electro Wizard
Fireball
Dart Goblin Electro Wizard
Poison
Spear Goblins Dart Goblin Electro Wizard
Lightning
Knight Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Barbarian Barrel Knight Dart Goblin Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Barbarian Barrel Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Barbarian Barrel Dart Goblin Prince Mega Knight
Knight
Spear Goblins Dart Goblin Barbarian Barrel Prince Electro Wizard
Dart Goblin
Knight Spear Goblins Barbarian Barrel Prince Mega Knight
Barbarian Barrel
Spear Goblins Knight Dart Goblin Prince Mega Knight
Prince
Mega Knight Spear Goblins Knight Dart Goblin Barbarian Barrel Electro Wizard
Electro Wizard
Knight Prince Mega Knight
Mega Knight
Prince Spear Goblins Dart Goblin Barbarian Barrel Electro Wizard

Defense Synergies 4 20

Skeletons
Dart Goblin Spear Goblins Knight Barbarian Barrel Prince Electro Wizard
Spear Goblins
Knight Skeletons Dart Goblin Barbarian Barrel Prince Electro Wizard Mega Knight
Knight
Spear Goblins Dart Goblin Electro Wizard Skeletons Barbarian Barrel
Dart Goblin
Skeletons Knight Spear Goblins Barbarian Barrel Prince Electro Wizard Mega Knight
Barbarian Barrel
Skeletons Spear Goblins Knight Dart Goblin Prince Electro Wizard Mega Knight
Prince
Skeletons Spear Goblins Dart Goblin Barbarian Barrel Electro Wizard
Electro Wizard
Knight Skeletons Spear Goblins Dart Goblin Barbarian Barrel Prince Mega Knight
Mega Knight
Spear Goblins Dart Goblin Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Dart Goblin Barbarian Barrel Electro Wizard
Skeletons Knight Dart Goblin Prince Electro Wizard Mega Knight
Prince Mega Knight Skeletons Knight Dart Goblin Electro Wizard
Prince Skeletons Knight Dart Goblin Electro Wizard Mega Knight
Barbarian Barrel Prince Mega Knight
Barbarian Barrel Skeletons Spear Goblins Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Spear Goblins
Dart Goblin Barbarian Barrel Electro Wizard Mega Knight
Skeletons Prince
Knight Skeletons Spear Goblins Dart Goblin Barbarian Barrel Prince Electro Wizard Mega Knight
Dart Goblin Electro Wizard Skeletons Spear Goblins Knight Barbarian Barrel Mega Knight
Spear Goblins Dart Goblin Electro Wizard
Prince Mega Knight Skeletons Knight Electro Wizard
Mega Knight Dart Goblin Barbarian Barrel Prince Electro Wizard
Knight Prince Electro Wizard Mega Knight
Prince Electro Wizard Mega Knight
Mega Knight Skeletons Knight Prince Electro Wizard
Mega Knight Spear Goblins Knight Dart Goblin Barbarian Barrel Prince Electro Wizard
Barbarian Barrel Spear Goblins Knight Dart Goblin Electro Wizard Mega Knight
Dart Goblin Prince Electro Wizard
Mega Knight Spear Goblins Knight Dart Goblin Barbarian Barrel Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Spear Goblins Barbarian Barrel Prince Electro Wizard
Electro Wizard Knight Barbarian Barrel Prince Mega Knight
Mega Knight Skeletons Spear Goblins Knight Prince Electro Wizard
Prince Mega Knight Knight Barbarian Barrel Electro Wizard
Skeletons Knight Prince Mega Knight
Skeletons Dart Goblin Electro Wizard
Prince Skeletons Spear Goblins Knight Dart Goblin Electro Wizard
Mega Knight Knight Prince
Electro Wizard Mega Knight Skeletons Spear Goblins Knight Barbarian Barrel Prince
Skeletons Dart Goblin
Mega Knight Knight Dart Goblin Prince
Mega Knight Prince Electro Wizard
Prince Mega Knight Skeletons Knight
Dart Goblin Mega Knight
Electro Wizard Skeletons Spear Goblins Knight Dart Goblin Barbarian Barrel Prince
Mega Knight Dart Goblin Barbarian Barrel Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Electro Wizard
Dart Goblin Barbarian Barrel
Knight Dart Goblin Barbarian Barrel Prince
Barbarian Barrel Mega Knight
Spear Goblins Dart Goblin
Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin
Prince Electro Wizard
Knight Dart Goblin Barbarian Barrel Prince Electro Wizard
Dart Goblin
Knight Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Prince
Spear Goblins Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Mega Knight
Barbarian Barrel
Dart Goblin Barbarian Barrel Prince Electro Wizard Mega Knight
Dart Goblin Barbarian Barrel Mega Knight
Prince Mega Knight
Prince
Barbarian Barrel
Barbarian Barrel Mega Knight
Dart Goblin Barbarian Barrel Electro Wizard
Prince Mega Knight
Dart Goblin Barbarian Barrel
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin Mega Knight
Electro Wizard
Prince Mega Knight
Electro Wizard Spear Goblins Dart Goblin Barbarian Barrel Prince
Dart Goblin Electro Wizard
Barbarian Barrel
Knight Dart Goblin Prince Electro Wizard Mega Knight
Dart Goblin
Dart Goblin Prince Mega Knight
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Barbarian Barrel Prince Electro Wizard Mega Knight
Prince
Dart Goblin Mega Knight

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