My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Dart Goblin Goblin Barrel
Zap
Bats Dart Goblin Goblin Barrel
Barbarian Barrel
Knight Dart Goblin Wizard Goblin Barrel
The Log
Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Dart Goblin Goblin Barrel
Royal Delivery
Bats Knight Dart Goblin Wizard Goblin Barrel
Fireball
Dart Goblin Wizard Goblin Barrel
Poison
Bats Dart Goblin Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Dart Goblin Goblin Barrel Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Goblin Barrel
Arrows
Knight Goblin Barrel Mega Knight
Knight
Bats Dart Goblin Goblin Barrel Arrows Wizard The Log
Dart Goblin
Knight Goblin Barrel The Log Mega Knight
Wizard
Knight Mega Knight
Goblin Barrel
Knight Dart Goblin Bats Arrows Mega Knight
The Log
Knight Dart Goblin Mega Knight
Mega Knight
Bats Arrows Dart Goblin Wizard Goblin Barrel The Log

Defense Synergies 3 11

Bats
Knight Dart Goblin The Log Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Dart Goblin Arrows Wizard The Log
Dart Goblin
Knight Bats The Log Mega Knight
Wizard
Knight The Log Mega Knight
Goblin Barrel
The Log
Bats Knight Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Bats Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard The Log
Bats Knight Dart Goblin The Log Mega Knight
Mega Knight Bats Knight Dart Goblin
Bats Knight Dart Goblin Mega Knight
Arrows The Log Mega Knight
Arrows The Log Bats Dart Goblin Mega Knight
Bats Dart Goblin Arrows Wizard
Arrows Dart Goblin The Log Mega Knight
Knight Dart Goblin Mega Knight
Bats Dart Goblin Arrows Knight Wizard The Log Mega Knight
Arrows Bats Dart Goblin Wizard
Mega Knight Bats Knight Wizard The Log
Wizard Mega Knight Bats Arrows Dart Goblin The Log
Knight Mega Knight
The Log Mega Knight
Wizard Mega Knight Bats Arrows Knight
Arrows Mega Knight Bats Knight Dart Goblin Wizard The Log
Arrows Wizard The Log Bats Knight Dart Goblin Mega Knight
Dart Goblin
Wizard Mega Knight Bats Arrows Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Wizard The Log Mega Knight
Mega Knight Bats Knight The Log
Mega Knight Bats Knight The Log
Knight Mega Knight
Arrows Wizard Bats Dart Goblin
Bats Knight Dart Goblin
Mega Knight Knight
Mega Knight Bats Knight The Log
Dart Goblin
Mega Knight Bats Knight Dart Goblin
Mega Knight Arrows The Log
Mega Knight Knight Wizard
Wizard Dart Goblin Mega Knight
Bats Knight Dart Goblin The Log
Bats Arrows Mega Knight Dart Goblin Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Bats Dart Goblin
Arrows Dart Goblin Wizard The Log
Arrows The Log Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard
Bats
Arrows Knight Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard The Log Mega Knight
Arrows
Bats
Arrows Dart Goblin Wizard The Log Mega Knight
Arrows Dart Goblin Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Mega Knight
Arrows The Log Dart Goblin Wizard
Arrows Wizard The Log Mega Knight
Arrows Dart Goblin The Log
Bats Arrows Dart Goblin Wizard
Bats Dart Goblin Wizard
Arrows Dart Goblin Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows The Log
Knight Dart Goblin Wizard Mega Knight
Arrows The Log Dart Goblin Wizard
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Mega Knight

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