My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Balloon Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Balloon Lumberjack
Zap
Dart Goblin Balloon
Barbarian Barrel
Knight Tesla Dart Goblin Electro Wizard Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Tesla
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Balloon Bowler Electro Wizard Lumberjack
Fireball
Tesla Dart Goblin Balloon Bowler Electro Wizard Lumberjack
Poison
Dart Goblin Balloon Electro Wizard
Lightning
Knight Tesla Balloon Bowler Electro Wizard Lumberjack
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Tesla Freeze Electro Wizard Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Dart Goblin Tesla Freeze

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Balloon Electro Wizard Lumberjack
Tesla
Dart Goblin
Knight Balloon Bowler
Freeze
Balloon
Balloon
Knight Freeze Lumberjack Dart Goblin Electro Wizard
Bowler
Dart Goblin Electro Wizard Lumberjack
Electro Wizard
Knight Balloon Bowler Lumberjack
Lumberjack
Balloon Knight Bowler Electro Wizard

Defense Synergies 3 13

Knight
Tesla Dart Goblin Electro Wizard Bowler Lumberjack
Tesla
Knight Dart Goblin Bowler Electro Wizard
Dart Goblin
Knight Tesla Bowler Electro Wizard Lumberjack
Freeze
Electro Wizard Lumberjack
Balloon
Bowler
Knight Tesla Dart Goblin Electro Wizard Lumberjack
Electro Wizard
Knight Tesla Dart Goblin Freeze Bowler Lumberjack
Lumberjack
Knight Dart Goblin Freeze Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla Dart Goblin Electro Wizard
Lumberjack Knight Tesla Dart Goblin Electro Wizard
Tesla Bowler Lumberjack Knight Dart Goblin Freeze Electro Wizard
Tesla Lumberjack Knight Dart Goblin Bowler Electro Wizard
Bowler Lumberjack
Freeze Bowler Tesla Dart Goblin Electro Wizard Lumberjack
Tesla Dart Goblin Electro Wizard Freeze
Bowler Tesla Dart Goblin Electro Wizard
Tesla Lumberjack
Knight Tesla Dart Goblin Bowler Electro Wizard Lumberjack
Dart Goblin Electro Wizard Knight Tesla Freeze Bowler Lumberjack
Tesla Dart Goblin Electro Wizard
Tesla Bowler Lumberjack Knight Freeze Electro Wizard
Bowler Tesla Dart Goblin Freeze Electro Wizard Lumberjack
Knight Tesla Electro Wizard Lumberjack
Tesla Freeze Bowler Electro Wizard Lumberjack
Tesla Knight Bowler Electro Wizard Lumberjack
Tesla Knight Dart Goblin Bowler Electro Wizard Lumberjack
Freeze Knight Tesla Dart Goblin Bowler Electro Wizard Lumberjack
Tesla Dart Goblin Electro Wizard Lumberjack
Bowler Knight Tesla Dart Goblin Electro Wizard Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla Bowler Electro Wizard
Electro Wizard Knight Tesla Bowler Lumberjack
Lumberjack Knight Bowler Electro Wizard
Bowler Lumberjack Knight Tesla Electro Wizard
Knight Tesla Bowler Lumberjack
Tesla Dart Goblin Freeze Electro Wizard
Knight Tesla Dart Goblin Bowler Electro Wizard Lumberjack
Knight Tesla Lumberjack
Freeze Electro Wizard Knight
Tesla Dart Goblin
Knight Tesla Dart Goblin Bowler Lumberjack
Bowler Electro Wizard
Bowler Knight Tesla Lumberjack
Tesla Dart Goblin Bowler
Tesla Electro Wizard Knight Dart Goblin Freeze Bowler Lumberjack
Bowler Tesla Dart Goblin Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze
Dart Goblin Bowler Electro Wizard
Dart Goblin
Knight Dart Goblin Freeze
Bowler
Dart Goblin Freeze
Dart Goblin Bowler
Dart Goblin Freeze Bowler
Dart Goblin
Bowler Electro Wizard Lumberjack
Knight Dart Goblin Bowler Electro Wizard
Dart Goblin
Knight Dart Goblin Bowler
Dart Goblin Freeze
Dart Goblin
Dart Goblin Bowler
Dart Goblin Bowler
Freeze
Dart Goblin Bowler Electro Wizard
Dart Goblin Bowler
Bowler
Bowler
Freeze Bowler
Dart Goblin Bowler Electro Wizard
Bowler
Dart Goblin
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Freeze
Bowler
Dart Goblin
Freeze Electro Wizard
Bowler
Electro Wizard Dart Goblin Freeze
Dart Goblin Electro Wizard
Freeze
Knight Dart Goblin Bowler Electro Wizard Lumberjack
Dart Goblin Bowler
Dart Goblin
Dart Goblin Freeze Bowler Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Freeze Bowler Electro Wizard
Dart Goblin Bowler

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