My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Ram Rider
Zap
Dart Goblin Ram Rider
Barbarian Barrel
Knight Dart Goblin Bomb Tower
The Log
Dart Goblin Ram Rider
Earthquake
Bomb Tower
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Ram Rider
Fireball
Dart Goblin Bomb Tower Ram Rider
Poison
Dart Goblin Bomb Tower
Lightning
Knight Bomb Tower Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Royal Delivery Dart Goblin Earthquake Bomb Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Royal Delivery

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Earthquake Ram Rider
Knight
Dart Goblin Arrows Earthquake The Log Ram Rider
Royal Delivery
Dart Goblin
Knight The Log Ram Rider
Earthquake
Arrows Knight The Log Ram Rider
Bomb Tower
The Log
Knight Dart Goblin Earthquake Ram Rider
Ram Rider
Arrows Knight Dart Goblin Earthquake The Log

Defense Synergies 6 14

Arrows
Knight Royal Delivery Bomb Tower
Knight
Royal Delivery Dart Goblin Bomb Tower Arrows Earthquake The Log
Royal Delivery
Knight Dart Goblin Bomb Tower Arrows Earthquake The Log Ram Rider
Dart Goblin
Knight Royal Delivery Bomb Tower The Log Ram Rider
Earthquake
Knight Royal Delivery Bomb Tower The Log
Bomb Tower
Knight Royal Delivery The Log Arrows Dart Goblin Earthquake
The Log
Bomb Tower Knight Royal Delivery Dart Goblin Earthquake Ram Rider
Ram Rider
Royal Delivery Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin The Log Ram Rider
Bomb Tower Knight Royal Delivery Dart Goblin The Log Ram Rider
Bomb Tower Ram Rider Knight Royal Delivery Dart Goblin
Bomb Tower Knight Dart Goblin Ram Rider
Arrows Royal Delivery Earthquake Bomb Tower The Log
Arrows Royal Delivery The Log Dart Goblin Earthquake Bomb Tower
Dart Goblin Ram Rider Arrows Royal Delivery Bomb Tower
Earthquake Arrows Dart Goblin Bomb Tower The Log Ram Rider
Bomb Tower
Knight Royal Delivery Dart Goblin
Dart Goblin Arrows Knight Royal Delivery Earthquake Bomb Tower The Log Ram Rider
Arrows Royal Delivery Dart Goblin Ram Rider
Bomb Tower Knight Royal Delivery Earthquake The Log Ram Rider
Bomb Tower Arrows Royal Delivery Dart Goblin Earthquake The Log
Knight Bomb Tower Ram Rider
Bomb Tower Royal Delivery The Log Ram Rider
Bomb Tower Arrows Knight Royal Delivery
Arrows Royal Delivery Bomb Tower Knight Dart Goblin The Log Ram Rider
Arrows Royal Delivery Earthquake Bomb Tower The Log Knight Dart Goblin Ram Rider
Dart Goblin Bomb Tower Ram Rider
Arrows Knight Royal Delivery Dart Goblin Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery
Royal Delivery Arrows Knight Bomb Tower The Log
Royal Delivery Knight Bomb Tower The Log Ram Rider
Knight Royal Delivery The Log Ram Rider
Knight Royal Delivery Ram Rider
Arrows Royal Delivery Dart Goblin Bomb Tower Ram Rider
Royal Delivery Knight Dart Goblin Bomb Tower Ram Rider
Knight Royal Delivery Bomb Tower
Royal Delivery Knight Bomb Tower The Log
Royal Delivery Dart Goblin
Knight Dart Goblin Bomb Tower
Arrows Royal Delivery The Log
Royal Delivery Knight Bomb Tower Ram Rider
Dart Goblin Bomb Tower
Knight Royal Delivery Dart Goblin Bomb Tower The Log
Arrows Royal Delivery Dart Goblin Earthquake Bomb Tower The Log
Arrows Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log Ram Rider
Earthquake Arrows Dart Goblin The Log
Earthquake Arrows Knight Dart Goblin The Log
Arrows Earthquake The Log
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Earthquake The Log
Arrows Earthquake The Log Dart Goblin Ram Rider
Arrows The Log Dart Goblin Ram Rider
Arrows Knight Dart Goblin Earthquake The Log Ram Rider
Arrows Dart Goblin
Earthquake Knight Dart Goblin The Log
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin The Log
Earthquake Arrows Dart Goblin The Log
Earthquake Arrows Dart Goblin The Log
Arrows Earthquake
Arrows Dart Goblin Earthquake The Log
Arrows Dart Goblin Earthquake The Log
Earthquake The Log
Arrows
The Log
Earthquake Arrows The Log
Arrows Earthquake The Log
Arrows The Log Dart Goblin Earthquake Ram Rider
Arrows The Log Ram Rider
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin Earthquake The Log
Arrows
Arrows Earthquake The Log
Earthquake Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows The Log
Knight Dart Goblin
Arrows The Log Dart Goblin Earthquake
Arrows
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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