My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Skeleton Barrel P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Skeleton Barrel P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel Princess
Zap
Bats Skeleton Barrel Princess
Barbarian Barrel
Ice Spirit Knight Skeleton Barrel Princess
The Log
Ice Spirit Skeleton Barrel Princess
Earthquake
Arrows
Ice Spirit Bats Skeleton Barrel Princess
Royal Delivery
Ice Spirit Bats Knight Skeleton Barrel P.E.K.K.A Princess
Fireball
Skeleton Barrel Princess
Poison
Bats Skeleton Barrel Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Skeleton Barrel P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Knight Skeleton Barrel Princess Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Bats Skeleton Barrel Princess
Bats
Knight Skeleton Barrel Ice Spirit P.E.K.K.A
Knight
Ice Spirit Bats Skeleton Barrel Princess Fireball The Log
Skeleton Barrel
Bats Knight Fireball Ice Spirit Princess
Fireball
Skeleton Barrel Knight The Log Princess
P.E.K.K.A
Ice Spirit Bats The Log Princess
The Log
Knight Fireball P.E.K.K.A Princess
Princess
Knight Ice Spirit Skeleton Barrel Fireball P.E.K.K.A The Log

Defense Synergies 4 14

Ice Spirit
Bats Knight Fireball P.E.K.K.A The Log Princess
Bats
Knight Ice Spirit P.E.K.K.A The Log
Knight
Bats Princess Ice Spirit Fireball The Log
Skeleton Barrel
Fireball
Fireball
The Log Ice Spirit Knight Skeleton Barrel Princess
P.E.K.K.A
The Log Ice Spirit Bats Princess
The Log
Fireball P.E.K.K.A Ice Spirit Bats Knight Princess
Princess
Knight Ice Spirit Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Fireball The Log
P.E.K.K.A Ice Spirit Bats Knight The Log
P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight
Fireball P.E.K.K.A The Log Princess
Fireball The Log Bats
Bats Ice Spirit Fireball Princess
Skeleton Barrel Fireball P.E.K.K.A The Log
P.E.K.K.A Princess
Knight Ice Spirit
Bats Knight Fireball The Log Princess
Bats Fireball Princess
P.E.K.K.A Ice Spirit Bats Knight Fireball The Log
Fireball Ice Spirit Bats P.E.K.K.A The Log Princess
P.E.K.K.A Knight
Ice Spirit Fireball P.E.K.K.A The Log
Bats Knight Fireball P.E.K.K.A
Ice Spirit Fireball Bats Knight The Log
The Log Ice Spirit Bats Knight Fireball Princess
P.E.K.K.A
Bats Knight Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Knight Skeleton Barrel The Log
P.E.K.K.A Ice Spirit Bats Knight The Log
P.E.K.K.A Bats Knight Fireball The Log
P.E.K.K.A Knight
Fireball Ice Spirit Bats Skeleton Barrel Princess
P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Bats Knight Fireball The Log
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Fireball
Fireball Princess
Ice Spirit Bats Knight Fireball P.E.K.K.A The Log
Bats Fireball P.E.K.K.A The Log Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Princess Knight The Log
Fireball Skeleton Barrel The Log Princess
Skeleton Barrel Fireball The Log
Knight Skeleton Barrel Fireball The Log
Fireball The Log
Fireball Ice Spirit Bats Skeleton Barrel Princess
The Log Princess
Fireball The Log Ice Spirit Skeleton Barrel Princess
Fireball The Log Skeleton Barrel
Bats Fireball
Knight Skeleton Barrel Fireball The Log Princess
Fireball Princess
Knight Skeleton Barrel Fireball The Log Princess
Skeleton Barrel Fireball Princess
Princess Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball The Log Princess
Skeleton Barrel Fireball The Log Princess
Fireball
Bats
Skeleton Barrel Fireball The Log Princess
Skeleton Barrel Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Skeleton Barrel Fireball The Log
The Log Ice Spirit Fireball Princess
Fireball The Log Skeleton Barrel Princess
Fireball Skeleton Barrel The Log Princess
Fireball Skeleton Barrel The Log
Bats Fireball Princess
Ice Spirit Bats Skeleton Barrel Fireball
Fireball
Fireball The Log
Ice Spirit Fireball Princess
P.E.K.K.A
Fireball The Log Princess
Skeleton Barrel Ice Spirit Bats Fireball Princess
Fireball Princess
The Log Fireball
Fireball Knight Princess
The Log Skeleton Barrel Fireball Princess
Fireball
P.E.K.K.A
Ice Spirit Bats Fireball The Log Princess
Bats Fireball Princess
Skeleton Barrel Fireball The Log Princess
P.E.K.K.A
Fireball

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