My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel Little Prince
Zap
Bats Goblin Gang Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Barrel Little Prince
The Log
Goblin Gang Firecracker Hog Rider Goblin Barrel Little Prince
Earthquake
Goblin Gang Firecracker Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel Little Prince
Royal Delivery
Bats Knight Goblin Gang Firecracker Hog Rider Goblin Barrel Little Prince
Fireball
Goblin Gang Firecracker Hog Rider Goblin Barrel Little Prince
Poison
Bats Goblin Gang Firecracker Little Prince
Lightning
Knight Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Firecracker Goblin Barrel Little Prince Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Goblin Barrel
Arrows
Hog Rider Knight Goblin Barrel
Knight
Bats Goblin Gang Firecracker Hog Rider Goblin Barrel Arrows Little Prince
Goblin Gang
Knight Hog Rider Goblin Barrel Firecracker
Firecracker
Knight Hog Rider Bats Goblin Gang Goblin Barrel
Hog Rider
Bats Arrows Knight Goblin Gang Firecracker Goblin Barrel Little Prince
Goblin Barrel
Knight Goblin Gang Bats Arrows Firecracker Hog Rider
Little Prince
Knight Hog Rider

Defense Synergies 4 4

Bats
Knight Firecracker
Arrows
Knight Little Prince
Knight
Bats Goblin Gang Firecracker Little Prince Arrows
Goblin Gang
Knight Firecracker
Firecracker
Knight Bats Goblin Gang
Hog Rider
Goblin Barrel
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bats Knight Goblin Gang Firecracker
Goblin Gang Bats Knight
Bats Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Bats Firecracker
Bats Arrows Goblin Gang Firecracker Little Prince
Arrows
Goblin Gang
Knight Goblin Gang Firecracker Little Prince
Bats Goblin Gang Arrows Knight Firecracker
Arrows Bats Goblin Gang Firecracker
Bats Knight Goblin Gang
Bats Arrows Goblin Gang Firecracker
Knight Goblin Gang
Goblin Gang
Bats Arrows Knight Goblin Gang Firecracker
Arrows Bats Knight Goblin Gang Firecracker Little Prince
Arrows Bats Knight Firecracker Little Prince
Goblin Gang Bats Arrows Knight Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Firecracker
Goblin Gang Bats Knight
Goblin Gang Bats Knight
Knight Goblin Gang
Arrows Firecracker Bats Goblin Gang
Goblin Gang Bats Knight
Knight
Bats Knight Firecracker
Goblin Gang
Bats Knight
Arrows
Knight Goblin Gang
Firecracker
Goblin Gang Bats Knight Firecracker Little Prince
Bats Arrows Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Little Prince
Arrows
Arrows
Arrows Firecracker Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Little Prince
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Little Prince
Firecracker

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