My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel Bandit
Barbarian Barrel
Knight Cannon Firecracker Wizard Goblin Barrel Bandit
The Log
Cannon Firecracker Goblin Barrel Bandit
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Bandit
Fireball
Cannon Firecracker Wizard Goblin Barrel Bandit
Poison
Cannon Firecracker Wizard
Lightning
Knight Cannon Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Firecracker Goblin Barrel Bandit Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Bandit Mega Knight
Knight
Firecracker Goblin Barrel Zap Wizard
Cannon
Firecracker
Zap Knight Goblin Barrel Bandit Mega Knight
Wizard
Knight Bandit Mega Knight
Goblin Barrel
Knight Firecracker Bandit Mega Knight
Bandit
Zap Firecracker Wizard Goblin Barrel Mega Knight
Mega Knight
Zap Firecracker Wizard Goblin Barrel Bandit

Defense Synergies 4 12

Zap
Cannon Mega Knight Knight Firecracker Bandit
Knight
Cannon Firecracker Zap Wizard
Cannon
Zap Knight Firecracker Wizard Bandit
Firecracker
Knight Zap Cannon Bandit Mega Knight
Wizard
Knight Cannon Bandit Mega Knight
Goblin Barrel
Bandit
Zap Cannon Firecracker Wizard Mega Knight
Mega Knight
Zap Firecracker Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Wizard
Zap Knight Cannon Firecracker Bandit Mega Knight
Cannon Mega Knight Knight Bandit
Cannon Knight Firecracker Bandit Mega Knight
Firecracker Mega Knight
Zap Cannon Firecracker Bandit Mega Knight
Zap Cannon Firecracker Wizard
Zap Cannon Bandit Mega Knight
Cannon
Knight Cannon Firecracker Bandit Mega Knight
Zap Knight Cannon Firecracker Wizard Bandit Mega Knight
Zap Firecracker Wizard
Cannon Mega Knight Zap Knight Wizard Bandit
Wizard Mega Knight Zap Cannon Firecracker
Knight Cannon Bandit Mega Knight
Zap Cannon Bandit Mega Knight
Wizard Mega Knight Knight Cannon Firecracker
Cannon Mega Knight Zap Knight Firecracker Wizard Bandit
Zap Wizard Knight Cannon Firecracker Bandit Mega Knight
Cannon
Wizard Mega Knight Knight Cannon Firecracker Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Bandit
Bandit Zap Knight Firecracker Wizard Mega Knight
Bandit Mega Knight Zap Knight
Mega Knight Zap Knight Bandit
Knight Cannon Bandit Mega Knight
Firecracker Wizard Zap
Knight Bandit
Mega Knight Knight
Zap Mega Knight Knight Firecracker Bandit
Cannon
Mega Knight Knight
Mega Knight Zap
Mega Knight Knight Cannon Wizard Bandit
Wizard Cannon Firecracker Mega Knight
Zap Knight Firecracker
Mega Knight Zap Cannon Firecracker Wizard
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Bandit
Firecracker Zap Bandit
Bandit
Knight Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Bandit
Firecracker Zap Knight Wizard Bandit
Zap Firecracker Wizard
Knight Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Wizard Bandit
Firecracker Wizard Bandit Mega Knight
Zap Firecracker Wizard Bandit Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Firecracker Bandit
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Bandit
Zap Firecracker Wizard
Knight Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Bandit Mega Knight
Firecracker Wizard Mega Knight

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