My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Prince Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Cannon Cart
Giant Snowball
Bats
Zap
Bats Firecracker Prince Cannon Cart
Barbarian Barrel
Knight Firecracker Cannon Cart
The Log
Firecracker Prince Cannon Cart
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Prince Cannon Cart
Fireball
Firecracker Cannon Cart
Poison
Bats Firecracker
Lightning
Knight Prince Cannon Cart
Rocket
Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Earthquake Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Delivery Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Royal Delivery Earthquake Fireball Prince Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Royal Delivery

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Prince Cannon Cart
Knight
Bats Firecracker Earthquake Fireball Prince Cannon Cart
Firecracker
Knight Bats Earthquake Prince Cannon Cart
Royal Delivery
Earthquake
Knight Firecracker Fireball Prince
Fireball
Knight Earthquake
Prince
Bats Knight Firecracker Earthquake
Cannon Cart
Bats Knight Firecracker

Defense Synergies 3 16

Bats
Knight Firecracker Royal Delivery Earthquake Prince Cannon Cart
Knight
Bats Firecracker Royal Delivery Earthquake Fireball Cannon Cart
Firecracker
Knight Bats Royal Delivery Earthquake Prince
Royal Delivery
Knight Bats Firecracker Earthquake Fireball Prince Cannon Cart
Earthquake
Bats Knight Firecracker Royal Delivery Fireball
Fireball
Knight Royal Delivery Earthquake
Prince
Bats Firecracker Royal Delivery
Cannon Cart
Bats Knight Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Knight Firecracker Fireball
Bats Knight Firecracker Royal Delivery Prince Cannon Cart
Prince Bats Knight Royal Delivery Cannon Cart
Prince Bats Knight Firecracker Cannon Cart
Firecracker Royal Delivery Earthquake Fireball Prince
Royal Delivery Fireball Bats Firecracker Earthquake Cannon Cart
Bats Firecracker Royal Delivery Fireball
Earthquake Fireball Cannon Cart
Prince
Knight Firecracker Royal Delivery Prince Cannon Cart
Bats Knight Firecracker Royal Delivery Earthquake Fireball Cannon Cart
Bats Firecracker Royal Delivery Fireball
Prince Bats Knight Royal Delivery Earthquake Fireball Cannon Cart
Fireball Bats Firecracker Royal Delivery Earthquake Prince Cannon Cart
Knight Prince Cannon Cart
Royal Delivery Fireball Prince
Bats Knight Firecracker Royal Delivery Fireball Prince Cannon Cart
Royal Delivery Fireball Bats Knight Firecracker Prince Cannon Cart
Royal Delivery Earthquake Bats Knight Firecracker Fireball Cannon Cart
Prince Cannon Cart
Bats Knight Firecracker Royal Delivery Earthquake Fireball Prince Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Fireball Prince Cannon Cart
Royal Delivery Fireball Knight Firecracker Prince Cannon Cart
Royal Delivery Bats Knight Prince Cannon Cart
Prince Bats Knight Royal Delivery Fireball Cannon Cart
Knight Royal Delivery Prince Cannon Cart
Firecracker Royal Delivery Fireball Bats
Royal Delivery Prince Bats Knight Fireball Cannon Cart
Knight Royal Delivery Prince Cannon Cart
Royal Delivery Bats Knight Firecracker Fireball Prince Cannon Cart
Royal Delivery
Bats Knight Prince Cannon Cart
Royal Delivery Fireball Prince
Royal Delivery Prince Cannon Cart Knight Fireball
Firecracker Fireball Cannon Cart
Bats Knight Firecracker Royal Delivery Fireball Prince Cannon Cart
Bats Firecracker Royal Delivery Earthquake Fireball Cannon Cart
Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Knight Firecracker
Firecracker Fireball
Earthquake Fireball Cannon Cart
Earthquake Cannon Cart Knight Firecracker Fireball Prince
Fireball Firecracker Earthquake
Firecracker Fireball Bats
Firecracker Earthquake
Earthquake Fireball Firecracker
Fireball Firecracker
Bats Fireball Prince
Firecracker Knight Earthquake Fireball Prince Cannon Cart
Fireball Firecracker
Earthquake Knight Firecracker Fireball Cannon Cart
Earthquake Firecracker Fireball Cannon Cart
Earthquake Firecracker Fireball Prince Cannon Cart
Earthquake Firecracker Fireball Cannon Cart
Earthquake Firecracker Fireball Cannon Cart
Earthquake Fireball
Bats
Firecracker Earthquake Fireball Prince
Firecracker Earthquake Fireball
Earthquake Fireball Prince
Fireball
Prince
Earthquake Fireball Cannon Cart
Firecracker Earthquake Fireball
Firecracker Fireball Earthquake
Fireball Prince
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Earthquake Fireball
Firecracker Fireball
Prince
Firecracker Earthquake Fireball
Earthquake Bats Fireball Prince Cannon Cart
Fireball Firecracker
Fireball
Fireball Knight Firecracker Prince Cannon Cart
Firecracker Earthquake Fireball
Fireball
Firecracker Prince Cannon Cart
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Prince Cannon Cart
Prince Cannon Cart
Fireball Firecracker

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