My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Goblin Demolisher Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Demolisher
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elixir Golem
The Log
Firecracker Elixir Golem Goblin Demolisher
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Goblin Demolisher Electro Dragon
Fireball
Firecracker Elixir Golem Electro Dragon
Poison
Firecracker Elixir Golem Electro Dragon
Lightning
Knight Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Goblin Demolisher Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Elixir Golem Fireball Goblin Demolisher Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Elixir Golem
Knight
Firecracker Arrows Fireball Goblin Demolisher Electro Dragon
Firecracker
Knight Elixir Golem
Elixir Golem
Firecracker Arrows Fireball Goblin Demolisher Electro Dragon
Fireball
Arrows Knight Elixir Golem
Goblin Demolisher
Knight Elixir Golem
Electro Dragon
Knight Elixir Golem
Goblinstein

Defense Synergies 3 4

Arrows
Knight Fireball
Knight
Firecracker Goblin Demolisher Electro Dragon Arrows Fireball
Firecracker
Knight Electro Dragon
Elixir Golem
Fireball
Arrows Knight
Goblin Demolisher
Knight
Electro Dragon
Knight Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Goblin Demolisher Electro Dragon
Knight Firecracker Electro Dragon
Knight Electro Dragon
Knight Firecracker Electro Dragon
Arrows Firecracker Fireball Goblin Demolisher
Arrows Fireball Firecracker Goblin Demolisher Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball Electro Dragon
Knight Firecracker
Arrows Knight Firecracker Fireball Goblin Demolisher Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Knight Fireball Electro Dragon
Fireball Arrows Firecracker Goblin Demolisher Electro Dragon
Knight
Fireball Goblinstein
Arrows Knight Firecracker Fireball Electro Dragon
Arrows Fireball Knight Firecracker Goblin Demolisher Electro Dragon
Arrows Knight Firecracker Fireball Goblin Demolisher Electro Dragon
Goblin Demolisher Arrows Knight Firecracker Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Arrows Knight Firecracker Electro Dragon
Knight Electro Dragon
Knight Fireball
Knight
Arrows Firecracker Fireball Goblinstein Goblin Demolisher Electro Dragon
Knight Fireball
Knight
Electro Dragon Goblinstein Knight Firecracker Fireball
Knight Electro Dragon
Arrows Fireball
Knight Fireball
Firecracker Fireball Goblin Demolisher Electro Dragon
Electro Dragon Knight Firecracker Fireball Goblinstein
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker Goblin Demolisher Goblinstein
Arrows Firecracker Fireball Goblinstein Electro Dragon
Arrows Firecracker Goblin Demolisher
Arrows Fireball Firecracker Goblin Demolisher Electro Dragon
Arrows Fireball Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Arrows Knight Fireball Electro Dragon
Fireball Arrows Firecracker Electro Dragon
Knight Firecracker Fireball
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball
Arrows Firecracker Fireball Goblin Demolisher Electro Dragon
Arrows Firecracker Fireball Goblin Demolisher Electro Dragon
Arrows Fireball
Arrows Firecracker Fireball Goblin Demolisher Electro Dragon
Arrows Firecracker Fireball Goblin Demolisher Electro Dragon
Fireball
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Firecracker Goblin Demolisher Fireball Electro Dragon Goblinstein
Arrows Firecracker Fireball Electro Dragon
Fireball Arrows Electro Dragon
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Goblinstein
Fireball
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball
Fireball Electro Dragon Goblinstein
Fireball Arrows Firecracker Electro Dragon
Arrows Fireball
Fireball Knight Firecracker Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball
Fireball Firecracker Electro Dragon

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