My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Heal Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Fire Spirit Bomber Hog Rider
Zap
Fire Spirit Bomber Firecracker
Barbarian Barrel
Fire Spirit Bomber Knight Firecracker Heal Spirit
The Log
Fire Spirit Bomber Firecracker Heal Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Fire Spirit Bomber Firecracker Heal Spirit
Royal Delivery
Fire Spirit Bomber Knight Firecracker Heal Spirit Mini P.E.K.K.A Hog Rider
Fireball
Bomber Firecracker Hog Rider
Poison
Bomber Firecracker
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Heal Spirit Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Bomber Knight Firecracker Mini P.E.K.K.A Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Bomber Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Mini P.E.K.K.A
Bomber
Knight Heal Spirit Mini P.E.K.K.A Hog Rider
Knight
Firecracker Hog Rider Fire Spirit Bomber Heal Spirit
Firecracker
Knight Hog Rider Mini P.E.K.K.A
Heal Spirit
Bomber Knight Mini P.E.K.K.A Hog Rider
Mini P.E.K.K.A
Fire Spirit Bomber Firecracker Heal Spirit Hog Rider
Hog Rider
Fire Spirit Knight Firecracker Bomber Heal Spirit Mini P.E.K.K.A Rocket
Rocket
Hog Rider

Defense Synergies 3 5

Fire Spirit
Knight Firecracker Mini P.E.K.K.A
Bomber
Knight Mini P.E.K.K.A
Knight
Fire Spirit Bomber Firecracker Mini P.E.K.K.A
Firecracker
Knight Fire Spirit Mini P.E.K.K.A
Heal Spirit
Mini P.E.K.K.A
Fire Spirit Bomber Knight Firecracker
Hog Rider
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Firecracker
Mini P.E.K.K.A Knight Firecracker
Mini P.E.K.K.A Rocket Fire Spirit Bomber Knight
Mini P.E.K.K.A Knight Firecracker
Bomber Firecracker Mini P.E.K.K.A Rocket
Fire Spirit Bomber Firecracker
Rocket Fire Spirit Firecracker
Rocket
Mini P.E.K.K.A
Knight Fire Spirit Bomber Firecracker Mini P.E.K.K.A
Bomber Knight Firecracker
Firecracker
Mini P.E.K.K.A Fire Spirit Bomber Knight Rocket
Fire Spirit Bomber Rocket Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Rocket Mini P.E.K.K.A
Bomber Knight Firecracker Mini P.E.K.K.A
Fire Spirit Bomber Knight Firecracker
Fire Spirit Bomber Knight Firecracker
Mini P.E.K.K.A
Bomber Fire Spirit Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Bomber Knight Firecracker Mini P.E.K.K.A Rocket
Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Knight
Knight Mini P.E.K.K.A
Fire Spirit Firecracker Rocket
Mini P.E.K.K.A Rocket Knight
Mini P.E.K.K.A Knight
Rocket Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Rocket
Mini P.E.K.K.A Rocket Knight
Bomber Firecracker
Bomber Knight Firecracker Mini P.E.K.K.A Rocket
Bomber Firecracker Mini P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket
Firecracker
Rocket
Knight Firecracker Rocket
Bomber Rocket Fire Spirit Firecracker
Firecracker Fire Spirit Rocket
Fire Spirit Bomber Firecracker
Fire Spirit Firecracker
Firecracker
Rocket Fire Spirit Mini P.E.K.K.A
Firecracker Rocket Knight
Fire Spirit Firecracker Rocket
Rocket Fire Spirit Knight Firecracker
Firecracker Rocket
Firecracker
Rocket Bomber Firecracker
Firecracker Rocket
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Fire Spirit Bomber Firecracker Mini P.E.K.K.A
Rocket Fire Spirit Bomber Firecracker
Rocket
Rocket
Rocket
Rocket
Firecracker Fire Spirit Bomber
Firecracker
Rocket Firecracker
Fire Spirit Firecracker
Rocket Firecracker
Mini P.E.K.K.A
Bomber Rocket
Rocket Firecracker
Rocket Firecracker
Fire Spirit Rocket
Rocket Fire Spirit Firecracker
Knight Firecracker Mini P.E.K.K.A Rocket
Bomber Firecracker
Rocket
Firecracker
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket

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