My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Musketeer Hog Rider Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Musketeer Goblin Barrel
The Log
Cannon Firecracker Musketeer Hog Rider Goblin Barrel
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Musketeer Hog Rider Goblin Barrel
Fireball
Cannon Firecracker Musketeer Hog Rider Goblin Barrel
Poison
Cannon Firecracker Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Earthquake Goblin Barrel Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Hog Rider Goblin Barrel Earthquake The Log
Cannon
Firecracker
Knight Hog Rider Earthquake Goblin Barrel
Earthquake
Hog Rider Knight Firecracker The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Knight Firecracker Earthquake Musketeer The Log Goblin Barrel
Goblin Barrel
Knight Firecracker Hog Rider
The Log
Hog Rider Knight Earthquake Musketeer

Defense Synergies 7 7

Knight
Cannon Firecracker Musketeer Earthquake The Log
Cannon
Knight Musketeer The Log Firecracker Earthquake
Firecracker
Knight The Log Cannon Earthquake Musketeer
Earthquake
Knight Cannon Firecracker The Log
Musketeer
Knight Cannon The Log Firecracker
Hog Rider
Goblin Barrel
The Log
Cannon Firecracker Musketeer Knight Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker Musketeer The Log
Knight Cannon Firecracker Musketeer The Log
Cannon Knight Musketeer
Cannon Knight Firecracker Musketeer
Firecracker Earthquake The Log
The Log Cannon Firecracker Earthquake Musketeer
Musketeer Cannon Firecracker
Earthquake Cannon Musketeer The Log
Cannon Musketeer
Knight Cannon Firecracker Musketeer
Knight Cannon Firecracker Earthquake Musketeer The Log
Musketeer Firecracker
Cannon Knight Earthquake Musketeer The Log
Cannon Firecracker Earthquake The Log
Knight Cannon
Cannon The Log
Knight Cannon Firecracker Musketeer
Cannon Knight Firecracker Musketeer The Log
Earthquake The Log Knight Cannon Firecracker Musketeer
Cannon Musketeer
Knight Cannon Firecracker Earthquake Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker Musketeer The Log
Knight Musketeer The Log
Knight Musketeer The Log
Knight Cannon Musketeer
Firecracker Musketeer
Knight Musketeer
Knight
Knight Firecracker The Log
Cannon Musketeer
Knight Musketeer
The Log
Knight Cannon
Cannon Firecracker Musketeer
Knight Firecracker Musketeer The Log
Cannon Firecracker Earthquake Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Musketeer The Log
Firecracker Musketeer The Log
Earthquake The Log
Earthquake Knight Firecracker Musketeer The Log
Firecracker Earthquake The Log
Firecracker Musketeer
Firecracker Earthquake Musketeer The Log
Earthquake The Log Firecracker
The Log Firecracker
Musketeer
Firecracker Knight Earthquake Musketeer The Log
Firecracker Musketeer
Earthquake Knight Firecracker Musketeer The Log
Earthquake Firecracker Musketeer
Earthquake Firecracker Musketeer The Log
Earthquake Firecracker Musketeer The Log
Earthquake Firecracker Musketeer The Log
Earthquake
Firecracker Earthquake Musketeer The Log
Firecracker Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake Musketeer
Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer
Earthquake Musketeer The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Musketeer
Firecracker Musketeer
The Log
Knight Firecracker Musketeer
The Log Firecracker Earthquake Musketeer
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker

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