My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker Guards
The Log
Ice Spirit Cannon Firecracker Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider Guards
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker Guards
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Firecracker Guards Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker Guards
Knight
Ice Spirit Firecracker Hog Rider Poison The Log
Cannon
Firecracker
Knight Hog Rider Ice Spirit
Hog Rider
Ice Spirit Knight Firecracker The Log Guards Poison
Guards
Ice Spirit Hog Rider The Log
Poison
Knight Hog Rider The Log
The Log
Hog Rider Knight Guards Poison

Defense Synergies 4 15

Ice Spirit
Knight Cannon Firecracker Guards Poison The Log
Knight
Cannon Firecracker Ice Spirit Poison The Log
Cannon
Knight The Log Ice Spirit Firecracker Guards Poison
Firecracker
Knight The Log Ice Spirit Cannon Guards
Hog Rider
Guards
Ice Spirit Cannon Firecracker Poison The Log
Poison
Ice Spirit Knight Cannon Guards The Log
The Log
Cannon Firecracker Ice Spirit Knight Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Ice Spirit Knight Cannon Firecracker The Log
Cannon Knight
Cannon Knight Firecracker Guards
Firecracker Poison The Log
The Log Cannon Firecracker Guards
Ice Spirit Cannon Firecracker Poison
Cannon Poison The Log
Cannon
Knight Guards Ice Spirit Cannon Firecracker
Guards Poison Knight Cannon Firecracker The Log
Firecracker Poison
Cannon Ice Spirit Knight Guards The Log
Ice Spirit Cannon Firecracker Guards Poison The Log
Knight Cannon
Ice Spirit Cannon The Log
Knight Cannon Firecracker Poison
Ice Spirit Cannon Knight Firecracker Guards The Log
Poison The Log Ice Spirit Knight Cannon Firecracker Guards
Cannon
Knight Cannon Firecracker Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Poison Knight Firecracker The Log
Guards Ice Spirit Knight The Log
Guards Knight The Log
Knight Cannon Guards
Firecracker Poison Ice Spirit
Guards Knight
Knight
Ice Spirit Knight Firecracker Poison The Log
Cannon Guards
Knight Guards
Guards Poison The Log
Knight Cannon Guards
Cannon Firecracker
Guards Ice Spirit Knight Firecracker Poison The Log
Poison Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Guards The Log
Firecracker Poison The Log
Poison The Log
Knight Firecracker Guards Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker
Poison The Log Firecracker
Guards Poison
Firecracker Poison Knight The Log
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Spirit
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker
Ice Spirit Firecracker Guards Poison
Poison The Log
Ice Spirit Firecracker Poison
Firecracker Poison The Log
Ice Spirit Guards
Poison Firecracker
The Log
Poison Knight Firecracker
The Log Firecracker Poison
Poison
Firecracker
Ice Spirit Firecracker Guards Poison The Log
Firecracker Poison
Poison Firecracker The Log
Firecracker

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