My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince Miner
Giant Snowball
Skeletons Hog Rider Miner
Zap
Skeletons Firecracker Dark Prince
Barbarian Barrel
Skeletons Knight Firecracker Tesla Dark Prince
The Log
Skeletons Firecracker Hog Rider Dark Prince
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider Dark Prince Miner
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Miner Tesla Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Dark Prince Miner
Knight
Firecracker Hog Rider Arrows Miner
Firecracker
Knight Hog Rider Miner Dark Prince
Tesla
Hog Rider
Arrows Knight Firecracker Dark Prince
Dark Prince
Arrows Firecracker Hog Rider Miner
Miner
Firecracker Arrows Knight Dark Prince

Defense Synergies 3 9

Skeletons
Tesla Knight Firecracker Dark Prince
Arrows
Knight Tesla Dark Prince
Knight
Firecracker Tesla Skeletons Arrows
Firecracker
Knight Skeletons Tesla Dark Prince
Tesla
Skeletons Knight Arrows Firecracker Dark Prince
Hog Rider
Dark Prince
Skeletons Arrows Firecracker Tesla
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Skeletons Knight Firecracker Tesla Dark Prince
Tesla Skeletons Knight Dark Prince
Tesla Skeletons Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Skeletons Firecracker Tesla Dark Prince
Tesla Arrows Firecracker
Arrows Tesla
Tesla Skeletons
Knight Skeletons Firecracker Tesla Dark Prince Miner
Skeletons Arrows Knight Firecracker Tesla Dark Prince
Arrows Tesla Firecracker
Tesla Skeletons Knight Dark Prince
Arrows Firecracker Tesla Dark Prince
Knight Tesla
Tesla
Tesla Skeletons Arrows Knight Firecracker Dark Prince
Arrows Tesla Knight Firecracker Dark Prince
Arrows Knight Firecracker Tesla Dark Prince
Tesla
Dark Prince Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Dark Prince
Arrows Knight Firecracker Tesla Miner
Skeletons Knight Dark Prince
Dark Prince Knight Tesla
Skeletons Knight Tesla Dark Prince
Arrows Firecracker Skeletons Tesla
Dark Prince Skeletons Knight Tesla
Knight Tesla Dark Prince
Skeletons Knight Firecracker Dark Prince
Skeletons Tesla
Knight Tesla Dark Prince
Arrows Dark Prince
Dark Prince Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Knight Firecracker Dark Prince
Arrows Firecracker Tesla Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Firecracker Miner Arrows Knight Dark Prince
Arrows Firecracker
Knight Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Miner
Arrows
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Miner
Arrows Miner
Miner Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Dark Prince
Arrows Firecracker
Arrows
Miner Knight Firecracker Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker Dark Prince Miner

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