My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Cannon Hog Rider Little Prince
Zap
Cannon Firecracker Dark Prince Little Prince
Barbarian Barrel
Knight Cannon Firecracker Dark Prince Little Prince
The Log
Cannon Firecracker Hog Rider Dark Prince Little Prince
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Hog Rider Dark Prince Little Prince
Fireball
Cannon Firecracker Hog Rider Little Prince
Poison
Cannon Firecracker Little Prince
Lightning
Knight Cannon Dark Prince Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Earthquake Little Prince Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Earthquake The Log Little Prince
Cannon
Firecracker
Knight Hog Rider Earthquake Dark Prince
Earthquake
Hog Rider Knight Firecracker Dark Prince The Log
Hog Rider
Knight Firecracker Earthquake The Log Dark Prince Little Prince
Dark Prince
Firecracker Earthquake Hog Rider Little Prince
The Log
Hog Rider Knight Earthquake Little Prince
Little Prince
Knight Hog Rider Dark Prince The Log

Defense Synergies 5 12

Knight
Cannon Firecracker Little Prince Earthquake The Log
Cannon
Knight The Log Firecracker Earthquake Dark Prince Little Prince
Firecracker
Knight The Log Cannon Earthquake Dark Prince
Earthquake
Knight Cannon Firecracker The Log
Hog Rider
Dark Prince
Cannon Firecracker The Log Little Prince
The Log
Cannon Firecracker Knight Earthquake Dark Prince Little Prince
Little Prince
Knight Cannon Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker The Log
Knight Cannon Firecracker Dark Prince The Log
Cannon Knight Dark Prince
Cannon Knight Firecracker Dark Prince
Firecracker Earthquake Dark Prince The Log
The Log Cannon Firecracker Earthquake Dark Prince
Cannon Firecracker Little Prince
Earthquake Cannon The Log
Cannon
Knight Cannon Firecracker Dark Prince Little Prince
Knight Cannon Firecracker Earthquake Dark Prince The Log
Firecracker
Cannon Knight Earthquake Dark Prince The Log
Cannon Firecracker Earthquake Dark Prince The Log
Knight Cannon
Cannon The Log
Knight Cannon Firecracker Dark Prince
Cannon Knight Firecracker Dark Prince The Log Little Prince
Earthquake The Log Knight Cannon Firecracker Dark Prince Little Prince
Cannon
Dark Prince Knight Cannon Firecracker Earthquake The Log Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince
Knight Firecracker The Log
Knight Dark Prince The Log
Dark Prince Knight The Log
Knight Cannon Dark Prince
Firecracker
Dark Prince Knight
Knight Dark Prince
Knight Firecracker Dark Prince The Log
Cannon
Knight Dark Prince
Dark Prince The Log
Dark Prince Knight Cannon
Cannon Firecracker
Knight Firecracker Dark Prince The Log Little Prince
Cannon Firecracker Earthquake Dark Prince The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker Dark Prince The Log
Firecracker Earthquake Dark Prince The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Firecracker Knight Earthquake Dark Prince The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake Dark Prince The Log
Firecracker Earthquake The Log Little Prince
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Dark Prince Little Prince
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker Little Prince
Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Dark Prince
Firecracker
The Log
Knight Firecracker Dark Prince
The Log Firecracker Earthquake
Firecracker Dark Prince
Firecracker The Log
Firecracker
Firecracker Dark Prince The Log Little Prince
Firecracker

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