My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Knight Firecracker Bomb Tower Magic Archer
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Hog Rider Magic Archer
Fireball
Firecracker Bomb Tower Hog Rider Magic Archer
Poison
Firecracker Bomb Tower Magic Archer
Lightning
Knight Bomb Tower Magic Archer
Rocket
Bomb Tower Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Firecracker Tornado Fireball Bomb Tower Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Firecracker Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Firecracker Hog Rider Fireball Magic Archer
Firecracker
Knight Hog Rider Tornado
Fireball
Hog Rider Tornado Knight Magic Archer
Bomb Tower
Hog Rider
Goblins Knight Firecracker Fireball Tornado Magic Archer
Tornado
Fireball Magic Archer Firecracker Hog Rider
Magic Archer
Tornado Knight Fireball Hog Rider

Defense Synergies 6 9

Goblins
Knight Firecracker Magic Archer
Knight
Firecracker Bomb Tower Magic Archer Goblins Fireball Tornado
Firecracker
Knight Goblins Bomb Tower Tornado
Fireball
Tornado Knight Bomb Tower
Bomb Tower
Knight Tornado Firecracker Fireball Magic Archer
Hog Rider
Tornado
Fireball Bomb Tower Magic Archer Knight Firecracker
Magic Archer
Knight Tornado Goblins Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Magic Archer
Bomb Tower Goblins Knight Firecracker
Bomb Tower Tornado Goblins Knight
Bomb Tower Goblins Knight Firecracker
Firecracker Fireball Bomb Tower Tornado
Fireball Tornado Goblins Firecracker Bomb Tower Magic Archer
Tornado Firecracker Fireball Bomb Tower Magic Archer
Fireball Bomb Tower Magic Archer
Goblins Bomb Tower Tornado
Knight Tornado Goblins Firecracker
Goblins Knight Firecracker Fireball Bomb Tower Tornado Magic Archer
Firecracker Fireball Tornado Magic Archer
Bomb Tower Knight Fireball
Fireball Bomb Tower Goblins Firecracker Tornado Magic Archer
Knight Bomb Tower
Bomb Tower Tornado Fireball
Bomb Tower Goblins Knight Firecracker Fireball Tornado
Fireball Bomb Tower Goblins Knight Firecracker Tornado Magic Archer
Bomb Tower Tornado Knight Firecracker Fireball Magic Archer
Bomb Tower Tornado
Goblins Knight Firecracker Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Knight Firecracker Bomb Tower Magic Archer
Goblins Knight Bomb Tower
Knight Fireball Tornado
Knight
Firecracker Fireball Bomb Tower Tornado Magic Archer
Goblins Knight Fireball Bomb Tower
Knight Bomb Tower
Goblins Knight Firecracker Fireball Bomb Tower Tornado Magic Archer
Knight Bomb Tower
Fireball Tornado
Knight Fireball Bomb Tower
Firecracker Fireball Bomb Tower Magic Archer
Goblins Knight Firecracker Fireball Bomb Tower Tornado Magic Archer
Firecracker Fireball Bomb Tower Magic Archer
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker
Firecracker Fireball Tornado Magic Archer
Fireball Magic Archer
Knight Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Tornado Magic Archer
Firecracker Tornado Magic Archer
Fireball Firecracker Tornado Magic Archer
Fireball Firecracker Tornado
Goblins Fireball Tornado
Firecracker Knight Fireball Tornado Magic Archer
Fireball Firecracker Tornado Magic Archer
Knight Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball Tornado
Firecracker Fireball Magic Archer
Firecracker Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Fireball Magic Archer
Firecracker Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Firecracker Tornado Magic Archer
Firecracker Fireball Tornado Magic Archer
Firecracker Fireball
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Tornado Magic Archer
Fireball
Fireball Knight Firecracker Magic Archer
Firecracker Fireball Magic Archer
Fireball Tornado
Firecracker
Firecracker Fireball Tornado Magic Archer
Firecracker Fireball Tornado Magic Archer
Firecracker Fireball Tornado Magic Archer
Fireball Firecracker

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