My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Miner
Giant Snowball
Goblin Barrel Miner
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Goblin Barrel Giant Skeleton
The Log
Firecracker Goblin Barrel Giant Skeleton
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Barrel Giant Skeleton Miner
Fireball
Firecracker Goblin Barrel
Poison
Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Goblin Barrel Miner Fireball Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Goblin Barrel

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Goblin Barrel Giant Skeleton Miner
Knight
Firecracker Goblin Barrel Arrows Fireball Poison Miner
Firecracker
Knight Miner Goblin Barrel Giant Skeleton
Fireball
Arrows Knight Miner
Goblin Barrel
Knight Arrows Firecracker Giant Skeleton Miner
Poison
Miner Knight Giant Skeleton
Giant Skeleton
Arrows Firecracker Goblin Barrel Poison Miner
Miner
Firecracker Poison Arrows Knight Fireball Goblin Barrel Giant Skeleton

Defense Synergies 1 7

Arrows
Knight Fireball Giant Skeleton
Knight
Firecracker Arrows Fireball Poison
Firecracker
Knight Giant Skeleton
Fireball
Arrows Knight Miner
Goblin Barrel
Poison
Knight
Giant Skeleton
Arrows Firecracker
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Knight Firecracker
Knight Giant Skeleton
Knight Firecracker
Arrows Firecracker Fireball Poison Giant Skeleton
Arrows Fireball Firecracker
Arrows Firecracker Fireball Poison
Arrows Fireball Poison Giant Skeleton
Knight Firecracker Giant Skeleton Miner
Poison Arrows Knight Firecracker Fireball Giant Skeleton
Arrows Firecracker Fireball Poison
Knight Fireball Giant Skeleton
Fireball Arrows Firecracker Poison
Knight
Fireball
Arrows Knight Firecracker Fireball Poison
Arrows Fireball Knight Firecracker
Arrows Poison Knight Firecracker Fireball Giant Skeleton
Arrows Knight Firecracker Fireball Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Giant Skeleton
Fireball Poison Arrows Knight Firecracker Miner
Giant Skeleton Knight
Giant Skeleton Knight Fireball
Giant Skeleton Knight
Arrows Firecracker Fireball Poison
Knight Fireball Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Firecracker Fireball Poison
Knight Giant Skeleton
Arrows Fireball Poison Giant Skeleton
Giant Skeleton Knight Fireball
Firecracker Fireball
Knight Firecracker Fireball Poison Giant Skeleton
Arrows Poison Firecracker Fireball Giant Skeleton
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Fireball Poison Miner
Arrows Fireball Poison Giant Skeleton Miner
Arrows Knight Firecracker Fireball Poison Giant Skeleton
Fireball Poison Arrows Firecracker
Arrows Firecracker Fireball Poison
Arrows Firecracker Poison
Arrows Fireball Poison Firecracker
Arrows Fireball Poison Miner Firecracker
Fireball Poison
Firecracker Poison Miner Arrows Knight Fireball
Fireball Poison Arrows Firecracker
Poison Knight Firecracker Fireball Miner
Arrows Firecracker Fireball Poison
Arrows Firecracker Fireball Poison
Arrows Firecracker Fireball Poison
Arrows Firecracker Fireball Poison
Arrows Fireball Poison
Arrows Firecracker Fireball Poison
Arrows Firecracker Fireball Poison Miner
Fireball Poison Giant Skeleton
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Firecracker Poison Fireball
Arrows Firecracker Fireball Poison Miner
Fireball Arrows Poison Miner
Fireball Poison Miner Arrows Firecracker
Poison Arrows Firecracker Fireball
Firecracker Fireball Poison
Fireball
Poison Arrows Fireball Miner
Arrows Firecracker Fireball Poison
Giant Skeleton
Arrows Firecracker Fireball Poison
Fireball
Fireball Poison Arrows Firecracker
Arrows Fireball
Fireball Poison Miner Knight Firecracker
Arrows Firecracker Fireball Poison
Arrows Fireball Poison Giant Skeleton
Firecracker
Firecracker Fireball Poison Giant Skeleton
Firecracker Fireball Poison
Poison Firecracker Fireball Giant Skeleton Miner
Fireball Firecracker

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