My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Fire Spirit Guards
Zap
Fire Spirit Firecracker Guards
Barbarian Barrel
Fire Spirit Ice Spirit Knight Firecracker Guards
The Log
Fire Spirit Ice Spirit Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Fire Spirit Ice Spirit Firecracker Guards
Royal Delivery
Fire Spirit Ice Spirit Knight Firecracker Guards
Fireball
Firecracker
Poison
Firecracker Guards
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Knight Firecracker Guards Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Ice Spirit
Knight Firecracker Guards Mega Knight
Knight
Ice Spirit Firecracker Fire Spirit Poison The Log
Firecracker
Knight Ice Spirit Mega Knight
Guards
Ice Spirit The Log
Poison
Knight The Log Mega Knight
The Log
Knight Guards Poison Mega Knight
Mega Knight
Ice Spirit Firecracker Poison The Log

Defense Synergies 3 18

Fire Spirit
Knight Ice Spirit Firecracker The Log
Ice Spirit
Fire Spirit Knight Firecracker Guards Poison The Log Mega Knight
Knight
Fire Spirit Firecracker Ice Spirit Poison The Log
Firecracker
Knight The Log Fire Spirit Ice Spirit Guards Mega Knight
Guards
Ice Spirit Firecracker Poison The Log
Poison
Ice Spirit Knight Guards The Log Mega Knight
The Log
Firecracker Fire Spirit Ice Spirit Knight Guards Poison Mega Knight
Mega Knight
Ice Spirit Firecracker Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Ice Spirit Knight Firecracker The Log Mega Knight
Mega Knight Fire Spirit Knight
Knight Firecracker Guards Mega Knight
Firecracker Poison The Log Mega Knight
The Log Fire Spirit Firecracker Guards Mega Knight
Fire Spirit Ice Spirit Firecracker Poison
Poison The Log Mega Knight
Knight Guards Fire Spirit Ice Spirit Firecracker Mega Knight
Guards Poison Knight Firecracker The Log Mega Knight
Firecracker Poison
Mega Knight Fire Spirit Ice Spirit Knight Guards The Log
Fire Spirit Mega Knight Ice Spirit Firecracker Guards Poison The Log
Knight Mega Knight
Ice Spirit The Log Mega Knight
Mega Knight Knight Firecracker Poison
Fire Spirit Ice Spirit Mega Knight Knight Firecracker Guards The Log
Poison The Log Fire Spirit Ice Spirit Knight Firecracker Guards Mega Knight
Mega Knight Fire Spirit Knight Firecracker Guards Poison The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight
Poison Knight Firecracker The Log Mega Knight
Guards Mega Knight Ice Spirit Knight The Log
Guards Mega Knight Knight The Log
Knight Guards Mega Knight
Fire Spirit Firecracker Poison Ice Spirit
Guards Knight
Mega Knight Knight
Mega Knight Ice Spirit Knight Firecracker Poison The Log
Guards
Mega Knight Knight Guards
Mega Knight Guards Poison The Log
Mega Knight Knight Guards
Firecracker Mega Knight
Guards Ice Spirit Knight Firecracker Poison The Log
Poison Mega Knight Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Guards The Log
Firecracker Poison The Log
Poison The Log
Knight Firecracker Guards Poison The Log
Poison Fire Spirit Firecracker The Log Mega Knight
Firecracker Poison Fire Spirit Ice Spirit
Fire Spirit Firecracker Poison The Log
Poison The Log Fire Spirit Ice Spirit Firecracker
Poison The Log Firecracker
Fire Spirit Guards Poison
Firecracker Poison Knight The Log
Poison Fire Spirit Firecracker
Poison Fire Spirit Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Mega Knight
Poison
Fire Spirit Firecracker Poison The Log Mega Knight
Fire Spirit Firecracker Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Firecracker Poison The Log Fire Spirit Ice Spirit Mega Knight
Firecracker Poison The Log
Poison The Log Mega Knight
Poison Firecracker The Log
Poison Fire Spirit Firecracker
Ice Spirit Firecracker Guards Poison
Poison The Log Mega Knight
Ice Spirit Firecracker Poison
Mega Knight
Firecracker Poison The Log
Fire Spirit Ice Spirit Guards
Poison Fire Spirit Firecracker
The Log
Poison Knight Firecracker Mega Knight
The Log Firecracker Poison
Poison
Firecracker Mega Knight
Ice Spirit Firecracker Guards Poison The Log
Firecracker Poison
Poison Firecracker The Log Mega Knight
Firecracker Mega Knight
Poison

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