My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Battle Ram Wizard Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Prince
Giant Snowball
Bomber Battle Ram Princess
Zap
Bomber Firecracker Battle Ram Prince Princess
Barbarian Barrel
Bomber Knight Firecracker Battle Ram Wizard Princess
The Log
Bomber Firecracker Battle Ram Prince Princess
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Princess
Royal Delivery
Bomber Knight Firecracker Battle Ram Wizard Prince Princess
Fireball
Bomber Firecracker Battle Ram Wizard Princess
Poison
Bomber Firecracker Wizard Princess
Lightning
Knight Battle Ram Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Berserker Knight Firecracker Princess Battle Ram Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Berserker Knight Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Battle Ram Prince
Berserker
Knight
Firecracker Battle Ram Princess Bomber Wizard Prince
Firecracker
Knight Battle Ram Prince Princess
Battle Ram
Knight Bomber Firecracker Princess
Wizard
Knight Prince
Prince
Bomber Knight Firecracker Wizard Princess
Princess
Knight Firecracker Battle Ram Prince

Defense Synergies 3 4

Bomber
Knight
Berserker
Knight
Bomber Firecracker Princess Wizard
Firecracker
Knight Prince Princess
Battle Ram
Wizard
Knight Prince
Prince
Firecracker Wizard
Princess
Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Wizard
Knight Firecracker Prince
Prince Bomber Knight
Prince Knight Firecracker
Bomber Firecracker Prince Princess
Bomber Firecracker
Firecracker Wizard Princess
Prince Princess
Knight Bomber Firecracker Prince
Berserker Bomber Knight Firecracker Wizard Princess
Firecracker Wizard Princess
Prince Bomber Knight Wizard
Bomber Wizard Firecracker Prince Princess
Knight Prince
Prince
Wizard Bomber Knight Firecracker Prince
Bomber Knight Firecracker Wizard Prince
Wizard Bomber Knight Firecracker Princess
Prince
Bomber Wizard Knight Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Bomber Knight Firecracker Wizard Prince
Knight Prince
Prince Knight
Knight Prince
Firecracker Wizard Princess
Prince Knight
Knight Prince
Knight Firecracker Prince
Knight Prince
Prince
Prince Knight Wizard
Wizard Bomber Firecracker Princess
Bomber Knight Firecracker Prince
Bomber Firecracker Wizard Princess
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker
Firecracker Princess
Knight Firecracker Prince
Bomber Wizard Firecracker
Firecracker Wizard Princess
Bomber Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard
Prince
Firecracker Knight Wizard Prince Princess
Firecracker Wizard Princess
Knight Firecracker Princess
Firecracker Princess
Princess Firecracker Prince
Bomber Firecracker Wizard Princess
Firecracker Wizard Princess
Bomber
Bomber Firecracker Wizard Prince Princess
Bomber Firecracker Wizard Princess
Prince
Wizard Princess
Prince
Firecracker Bomber Wizard Princess
Firecracker Wizard Princess
Wizard Prince Princess
Firecracker
Firecracker Wizard Princess
Firecracker Wizard
Bomber Wizard
Firecracker Princess
Prince
Firecracker Wizard Princess
Prince Princess
Firecracker Wizard Princess
Knight Firecracker Wizard Prince Princess
Bomber Firecracker Wizard Princess
Firecracker Prince
Firecracker Princess
Firecracker Princess
Firecracker Prince Princess
Prince
Firecracker Wizard

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