My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Firecracker Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin Electro Wizard
The Log
Firecracker Dart Goblin Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Dart Goblin Hog Rider Electro Wizard
Fireball
Firecracker Dart Goblin Hog Rider Electro Wizard
Poison
Firecracker Dart Goblin Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Dart Goblin Tornado Hog Rider Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Dart Goblin

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Hog Rider The Log Electro Wizard
Firecracker
Knight Hog Rider Dart Goblin Tornado
Dart Goblin
Knight Firecracker Hog Rider The Log
Hog Rider
Knight Firecracker The Log Dart Goblin Rocket Tornado Electro Wizard
Rocket
Tornado Hog Rider
Tornado
Rocket Firecracker Hog Rider The Log
The Log
Hog Rider Knight Dart Goblin Tornado
Electro Wizard
Knight Hog Rider

Defense Synergies 5 12

Knight
Firecracker Dart Goblin Electro Wizard Tornado The Log
Firecracker
Knight The Log Dart Goblin Tornado Electro Wizard
Dart Goblin
Knight Firecracker Tornado The Log Electro Wizard
Hog Rider
Rocket
Tornado The Log
Tornado
Rocket Knight Firecracker Dart Goblin The Log Electro Wizard
The Log
Firecracker Knight Dart Goblin Rocket Tornado Electro Wizard
Electro Wizard
Knight Firecracker Dart Goblin Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Dart Goblin The Log Electro Wizard
Knight Firecracker Dart Goblin The Log Electro Wizard
Rocket Tornado Knight Dart Goblin Electro Wizard
Knight Firecracker Dart Goblin Electro Wizard
Firecracker Rocket Tornado The Log
Tornado The Log Firecracker Dart Goblin Electro Wizard
Dart Goblin Rocket Tornado Electro Wizard Firecracker
Rocket Dart Goblin The Log Electro Wizard
Tornado
Knight Tornado Firecracker Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Knight Firecracker Tornado The Log
Firecracker Dart Goblin Tornado Electro Wizard
Knight Rocket The Log Electro Wizard
Rocket Firecracker Dart Goblin Tornado The Log Electro Wizard
Knight Electro Wizard
Rocket Tornado The Log Electro Wizard
Knight Firecracker Tornado Electro Wizard
Knight Firecracker Dart Goblin Tornado The Log Electro Wizard
Tornado The Log Knight Firecracker Dart Goblin Electro Wizard
Dart Goblin Tornado Electro Wizard
Knight Firecracker Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Firecracker Rocket The Log
Knight Rocket The Log Electro Wizard
Rocket Knight Tornado The Log Electro Wizard
Knight
Firecracker Rocket Dart Goblin Tornado Electro Wizard
Rocket Knight Dart Goblin Electro Wizard
Knight
Rocket Electro Wizard Knight Firecracker Tornado The Log
Dart Goblin
Knight Dart Goblin
Rocket Tornado The Log Electro Wizard
Rocket Knight
Firecracker Dart Goblin
Electro Wizard Knight Firecracker Dart Goblin Rocket Tornado The Log
Firecracker Dart Goblin The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Rocket The Log
Firecracker Dart Goblin Tornado The Log Electro Wizard
Rocket Dart Goblin The Log
Knight Firecracker Dart Goblin Rocket The Log
Rocket Firecracker The Log
Firecracker Dart Goblin Rocket Tornado
Firecracker Dart Goblin Tornado The Log
The Log Firecracker Dart Goblin Tornado
The Log Firecracker Dart Goblin Tornado
Rocket Tornado Electro Wizard
Firecracker Rocket Knight Dart Goblin Tornado The Log Electro Wizard
Firecracker Dart Goblin Rocket Tornado
Rocket Knight Firecracker Dart Goblin The Log
Firecracker Dart Goblin Rocket
Firecracker Dart Goblin The Log
Rocket Firecracker Dart Goblin The Log
Firecracker Dart Goblin Rocket The Log
Rocket Tornado
Rocket
Rocket Firecracker Dart Goblin The Log Electro Wizard
Rocket Firecracker Dart Goblin Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Firecracker Tornado The Log
Firecracker The Log Dart Goblin Tornado Electro Wizard
Tornado The Log
Rocket Firecracker Dart Goblin Tornado The Log
Firecracker Dart Goblin Tornado Electro Wizard
Rocket Electro Wizard Firecracker Dart Goblin
Dart Goblin Rocket The Log
Rocket Firecracker Electro Wizard
Rocket Firecracker The Log
Electro Wizard Dart Goblin Rocket
Rocket Firecracker Dart Goblin Tornado Electro Wizard
The Log
Knight Firecracker Dart Goblin Rocket Electro Wizard
The Log Firecracker Dart Goblin
Rocket Tornado
Firecracker Dart Goblin
Firecracker Dart Goblin Rocket Tornado The Log Electro Wizard
Firecracker Dart Goblin Rocket Tornado Electro Wizard
Firecracker Dart Goblin Rocket Tornado The Log Electro Wizard
Firecracker Dart Goblin Rocket

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