My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Barrel Skeleton Army Inferno Dragon
Zap
Skeleton Barrel Firecracker Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Skeleton Barrel Firecracker Inferno Tower Skeleton Army
The Log
Skeleton Barrel Firecracker Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Knight Skeleton Barrel Firecracker Skeleton Army Inferno Dragon
Fireball
Skeleton Barrel Firecracker Inferno Tower Skeleton Army Inferno Dragon
Poison
Skeleton Barrel Firecracker Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Inferno Tower Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Skeleton Barrel Firecracker Skeleton Army Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Skeleton Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Knight Skeleton Barrel
Arrows
Zap Knight Skeleton Barrel
Knight
Skeleton Barrel Firecracker Zap Arrows
Skeleton Barrel
Knight Firecracker Zap Arrows Inferno Dragon
Firecracker
Zap Knight Skeleton Barrel Inferno Dragon
Inferno Tower
Skeleton Army
Inferno Dragon
Skeleton Barrel Firecracker

Defense Synergies 3 13

Zap
Arrows Knight Skeleton Barrel Firecracker Inferno Tower Skeleton Army Inferno Dragon
Arrows
Zap Knight Inferno Tower
Knight
Firecracker Inferno Tower Zap Arrows Skeleton Army
Skeleton Barrel
Zap
Firecracker
Knight Zap Inferno Tower Skeleton Army
Inferno Tower
Knight Skeleton Army Zap Arrows Firecracker
Skeleton Army
Inferno Tower Zap Knight Firecracker Inferno Dragon
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Firecracker Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon Zap Knight Firecracker
Inferno Tower Skeleton Army Knight Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Knight Firecracker
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Zap Firecracker
Inferno Tower Inferno Dragon Zap Arrows Firecracker
Zap Arrows Skeleton Barrel Inferno Tower
Inferno Tower Inferno Dragon Skeleton Army
Knight Skeleton Army Firecracker Inferno Tower
Skeleton Army Zap Arrows Knight Firecracker
Arrows Inferno Tower Inferno Dragon Zap Firecracker
Inferno Tower Skeleton Army Zap Knight
Skeleton Army Zap Arrows Firecracker
Inferno Tower Skeleton Army Inferno Dragon Knight
Inferno Tower Skeleton Army Zap Inferno Dragon
Arrows Knight Firecracker Inferno Tower Skeleton Army
Arrows Zap Knight Firecracker Skeleton Army
Zap Arrows Knight Firecracker Inferno Dragon
Inferno Tower Inferno Dragon
Skeleton Army Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Inferno Tower
Zap Arrows Knight Skeleton Barrel Firecracker Inferno Dragon
Skeleton Army Zap Knight Inferno Tower
Skeleton Army Zap Knight Inferno Tower
Inferno Tower Knight Skeleton Army Inferno Dragon
Arrows Firecracker Zap Skeleton Barrel
Skeleton Army Knight Inferno Tower
Inferno Tower Knight Skeleton Army Inferno Dragon
Zap Knight Firecracker Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Knight Inferno Tower
Skeleton Army Zap Arrows
Skeleton Army Knight Inferno Tower
Firecracker Skeleton Army
Inferno Tower Skeleton Army Zap Knight Firecracker Inferno Dragon
Arrows Zap Firecracker Inferno Tower Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Firecracker
Arrows Firecracker Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Skeleton Barrel
Arrows Firecracker
Arrows Zap Skeleton Barrel Firecracker
Arrows Zap Skeleton Barrel Firecracker
Firecracker Zap Arrows Knight Skeleton Barrel
Zap Arrows Firecracker
Knight Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Firecracker
Inferno Dragon
Arrows Firecracker Zap Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Firecracker
Zap Skeleton Barrel Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Skeleton Barrel Skeleton Army
Zap Arrows Firecracker
Arrows
Knight Firecracker
Arrows Zap Skeleton Barrel Firecracker
Zap Arrows
Firecracker
Zap Firecracker
Firecracker Zap
Zap Skeleton Barrel Firecracker

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