My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Prince
Giant Snowball
Skeletons Witch
Zap
Skeletons Firecracker Witch Prince
Barbarian Barrel
Skeletons Knight Firecracker Elite Barbarians Witch
The Log
Skeletons Firecracker Elite Barbarians Witch Prince
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Knight Firecracker Elite Barbarians Witch Prince
Fireball
Firecracker Elite Barbarians Witch
Poison
Firecracker Witch
Lightning
Knight Elite Barbarians Witch Prince
Rocket
Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Tornado Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Elite Barbarians Witch Prince The Log
Firecracker
Knight Elite Barbarians Tornado Prince
Elite Barbarians
Knight Firecracker The Log
Tornado
Firecracker Witch The Log
Witch
Knight Tornado Prince
Prince
Knight Firecracker Witch The Log
The Log
Knight Elite Barbarians Tornado Prince

Defense Synergies 3 18

Skeletons
Knight Firecracker Elite Barbarians Tornado Witch Prince The Log
Knight
Firecracker Skeletons Tornado Witch The Log
Firecracker
Knight The Log Skeletons Tornado Prince
Elite Barbarians
Skeletons The Log
Tornado
Skeletons Knight Firecracker Witch Prince The Log
Witch
Skeletons Knight Tornado Prince The Log
Prince
The Log Skeletons Firecracker Tornado Witch
The Log
Firecracker Prince Skeletons Knight Elite Barbarians Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Elite Barbarians Skeletons Knight Firecracker Witch Prince The Log
Tornado Witch Prince Skeletons Knight Elite Barbarians
Elite Barbarians Witch Prince Skeletons Knight Firecracker
Firecracker Elite Barbarians Tornado Prince The Log
Tornado The Log Skeletons Firecracker
Tornado Firecracker Witch
The Log
Witch Skeletons Elite Barbarians Tornado Prince
Knight Elite Barbarians Tornado Skeletons Firecracker Prince
Witch Skeletons Knight Firecracker Tornado The Log
Firecracker Tornado Witch
Prince Skeletons Knight Elite Barbarians Witch The Log
Firecracker Tornado Witch Prince The Log
Elite Barbarians Knight Prince
Tornado Elite Barbarians Prince The Log
Skeletons Knight Firecracker Elite Barbarians Tornado Witch Prince
Knight Firecracker Elite Barbarians Tornado Witch Prince The Log
Tornado Witch The Log Knight Firecracker
Elite Barbarians Tornado Prince
Knight Firecracker Elite Barbarians Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians Witch Prince
Knight Firecracker Elite Barbarians Prince The Log
Skeletons Knight Elite Barbarians Witch Prince The Log
Prince Knight Elite Barbarians Tornado The Log
Skeletons Knight Elite Barbarians Witch Prince
Firecracker Skeletons Tornado Witch
Prince Skeletons Knight Elite Barbarians Witch
Knight Elite Barbarians Prince
Skeletons Knight Firecracker Elite Barbarians Tornado Witch Prince The Log
Witch Skeletons
Knight Elite Barbarians Witch Prince
Elite Barbarians Tornado Prince The Log
Elite Barbarians Prince Skeletons Knight Witch
Firecracker Witch
Elite Barbarians Witch Skeletons Knight Firecracker Tornado Prince The Log
Firecracker Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Tornado The Log
The Log
Knight Firecracker Prince The Log
Firecracker The Log
Firecracker Tornado Witch
Firecracker Tornado Witch The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Elite Barbarians Tornado Prince
Firecracker Knight Tornado Prince The Log
Firecracker Tornado
Knight Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians Prince The Log
Firecracker Witch The Log
Firecracker The Log
Tornado
Firecracker Prince The Log
Firecracker Tornado Witch The Log
Prince The Log
Tornado
Tornado Prince The Log
The Log
Firecracker Tornado The Log Witch
Witch
Firecracker The Log Tornado Witch
Tornado Witch Prince The Log
Firecracker Tornado The Log
Elite Barbarians Firecracker Tornado Witch
Firecracker Witch
Elite Barbarians
The Log
Firecracker
Prince
Firecracker The Log
Witch Prince
Firecracker Tornado Witch
The Log
Knight Firecracker Prince
The Log Firecracker
Tornado
Firecracker Elite Barbarians Prince
Firecracker Elite Barbarians Tornado Witch The Log
Firecracker Tornado Witch
Firecracker Tornado Witch Prince The Log

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