My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Suspicious Bush Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarian Barrel Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Bats Goblin Gang
Zap
Skeletons Bats Goblin Gang Firecracker
Barbarian Barrel
Skeletons Knight Goblin Gang Firecracker
The Log
Skeletons Goblin Gang Firecracker Suspicious Bush
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Bats Goblin Gang Firecracker Suspicious Bush
Royal Delivery
Skeletons Bats Knight Goblin Gang Firecracker Boss Bandit
Fireball
Goblin Gang Firecracker Suspicious Bush Boss Bandit
Poison
Bats Goblin Gang Firecracker Suspicious Bush Boss Bandit
Lightning
Knight Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Suspicious Bush Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Suspicious Bush Barbarian Barrel Knight Goblin Gang Firecracker Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Suspicious Bush Barbarian Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Firecracker Barbarian Barrel
Knight
Bats Goblin Gang Firecracker Barbarian Barrel
Goblin Gang
Knight Firecracker
Firecracker
Knight Bats Goblin Gang Barbarian Barrel
Suspicious Bush
Barbarian Barrel
Bats Knight Firecracker
Boss Bandit

Defense Synergies 3 10

Skeletons
Bats Knight Firecracker Barbarian Barrel
Bats
Knight Skeletons Firecracker Barbarian Barrel
Knight
Bats Goblin Gang Firecracker Skeletons Barbarian Barrel
Goblin Gang
Knight Firecracker Barbarian Barrel
Firecracker
Knight Skeletons Bats Goblin Gang Barbarian Barrel
Suspicious Bush
Barbarian Barrel
Skeletons Bats Knight Goblin Gang Firecracker
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel
Skeletons Bats Knight Goblin Gang Firecracker
Goblin Gang Skeletons Bats Knight
Skeletons Bats Knight Goblin Gang Firecracker
Firecracker Barbarian Barrel
Goblin Gang Barbarian Barrel Skeletons Bats Firecracker
Bats Goblin Gang Firecracker
Barbarian Barrel
Skeletons Goblin Gang
Knight Goblin Gang Skeletons Firecracker Barbarian Barrel
Bats Goblin Gang Skeletons Knight Firecracker Barbarian Barrel
Bats Goblin Gang Firecracker
Skeletons Bats Knight Goblin Gang
Bats Goblin Gang Firecracker Barbarian Barrel
Knight Goblin Gang
Goblin Gang
Skeletons Bats Knight Goblin Gang Firecracker
Bats Knight Goblin Gang Firecracker Barbarian Barrel
Barbarian Barrel Bats Knight Firecracker
Goblin Gang Bats Knight Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Barbarian Barrel
Knight Goblin Gang Firecracker Barbarian Barrel
Goblin Gang Skeletons Bats Knight
Goblin Gang Bats Knight Barbarian Barrel
Skeletons Knight Goblin Gang
Firecracker Skeletons Bats Goblin Gang
Goblin Gang Skeletons Bats Knight
Knight
Skeletons Bats Knight Firecracker Barbarian Barrel
Skeletons Goblin Gang
Bats Knight
Skeletons Knight Goblin Gang
Firecracker
Goblin Gang Skeletons Bats Knight Firecracker Barbarian Barrel
Bats Firecracker Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Bats
Firecracker
Firecracker Barbarian Barrel
Firecracker
Bats Goblin Gang
Firecracker Knight Barbarian Barrel
Firecracker
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Bats
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Bats Firecracker
Bats Firecracker
Firecracker
Firecracker
Bats Goblin Gang Barbarian Barrel
Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker
Firecracker
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Barbarian Barrel
Firecracker

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