My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Tesla Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Firecracker Hog Rider Arrows The Log Electro Wizard
Firecracker
Knight Hog Rider P.E.K.K.A
Tesla
Hog Rider
Arrows Knight Firecracker The Log Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Firecracker The Log
The Log
Hog Rider Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Hog Rider

Defense Synergies 6 10

Arrows
Knight Tesla P.E.K.K.A
Knight
Firecracker Tesla Electro Wizard Arrows The Log
Firecracker
Knight The Log Tesla P.E.K.K.A Electro Wizard
Tesla
Knight The Log Arrows Firecracker Electro Wizard
Hog Rider
P.E.K.K.A
The Log Arrows Firecracker Electro Wizard
The Log
Firecracker Tesla P.E.K.K.A Knight Electro Wizard
Electro Wizard
Knight Firecracker Tesla P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log Electro Wizard
P.E.K.K.A Knight Firecracker Tesla The Log Electro Wizard
Tesla P.E.K.K.A Knight Electro Wizard
Tesla P.E.K.K.A Knight Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard Arrows Firecracker
Arrows Tesla P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A
Knight Firecracker Tesla Electro Wizard
Electro Wizard Arrows Knight Firecracker Tesla The Log
Arrows Tesla Firecracker Electro Wizard
Tesla P.E.K.K.A Knight The Log Electro Wizard
Arrows Firecracker Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
Tesla P.E.K.K.A The Log Electro Wizard
Tesla Arrows Knight Firecracker P.E.K.K.A Electro Wizard
Arrows Tesla Knight Firecracker The Log Electro Wizard
Arrows The Log Knight Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Arrows Knight Firecracker Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Firecracker Tesla The Log
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Tesla The Log Electro Wizard
P.E.K.K.A Knight Tesla
Arrows Firecracker Tesla Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard Knight Firecracker The Log
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Knight Tesla
Firecracker Tesla
Tesla Electro Wizard Knight Firecracker P.E.K.K.A The Log
Arrows Firecracker Tesla P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Knight The Log Electro Wizard
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log Electro Wizard
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows The Log
Knight Firecracker Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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