My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Miner
Giant Snowball
Spear Goblins Wall Breakers Miner
Zap
Spear Goblins Firecracker Wall Breakers
Barbarian Barrel
Spear Goblins Knight Firecracker Bomb Tower Wall Breakers
The Log
Spear Goblins Firecracker Wall Breakers
Earthquake
Spear Goblins Firecracker Bomb Tower
Arrows
Spear Goblins Firecracker Wall Breakers
Royal Delivery
Spear Goblins Knight Firecracker Wall Breakers Miner
Fireball
Firecracker Bomb Tower Wall Breakers
Poison
Spear Goblins Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Knight Firecracker Tornado Miner Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Firecracker Wall Breakers
Knight
Spear Goblins Firecracker Wall Breakers The Log Miner
Firecracker
Knight Miner Spear Goblins Wall Breakers Tornado
Bomb Tower
Wall Breakers
Knight Miner Spear Goblins Firecracker The Log
Tornado
Firecracker The Log
The Log
Knight Wall Breakers Tornado Miner
Miner
Spear Goblins Firecracker Wall Breakers Knight The Log

Defense Synergies 6 9

Spear Goblins
Knight Firecracker Bomb Tower The Log
Knight
Spear Goblins Firecracker Bomb Tower Tornado The Log
Firecracker
Knight The Log Spear Goblins Bomb Tower Tornado
Bomb Tower
Knight Tornado The Log Spear Goblins Firecracker
Wall Breakers
Tornado
Bomb Tower Knight Firecracker The Log
The Log
Firecracker Bomb Tower Spear Goblins Knight Tornado Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker The Log
Bomb Tower Knight Firecracker The Log
Bomb Tower Tornado Knight
Bomb Tower Knight Firecracker
Firecracker Bomb Tower Tornado The Log
Tornado The Log Spear Goblins Firecracker Bomb Tower
Tornado Spear Goblins Firecracker Bomb Tower
Bomb Tower The Log
Bomb Tower Tornado
Knight Tornado Spear Goblins Firecracker Miner
Spear Goblins Knight Firecracker Bomb Tower Tornado The Log
Spear Goblins Firecracker Tornado
Bomb Tower Knight The Log
Bomb Tower Firecracker Tornado The Log
Knight Bomb Tower
Bomb Tower Tornado The Log
Bomb Tower Knight Firecracker Tornado
Bomb Tower Spear Goblins Knight Firecracker Tornado The Log
Bomb Tower Tornado The Log Spear Goblins Knight Firecracker
Bomb Tower Tornado
Spear Goblins Knight Firecracker Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Knight Firecracker Bomb Tower The Log Miner
Spear Goblins Knight Bomb Tower The Log
Knight Tornado The Log
Knight
Firecracker Bomb Tower Tornado
Spear Goblins Knight Bomb Tower
Knight Bomb Tower
Spear Goblins Knight Firecracker Bomb Tower Tornado The Log
Knight Bomb Tower
Tornado The Log
Knight Bomb Tower
Firecracker Bomb Tower
Spear Goblins Knight Firecracker Bomb Tower Tornado The Log
Firecracker Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Tornado The Log Miner
The Log Miner
Knight Firecracker The Log
Firecracker The Log
Firecracker Spear Goblins Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Miner Firecracker Tornado
Tornado
Firecracker Miner Knight Tornado The Log
Firecracker Tornado
Knight Firecracker The Log Miner
Firecracker
Firecracker The Log
Spear Goblins Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log Miner
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log
Firecracker The Log Miner Tornado
Tornado The Log Miner
Miner Firecracker Tornado The Log
Firecracker Tornado
Firecracker
The Log Miner
Firecracker
Firecracker The Log
Spear Goblins
Firecracker Tornado
The Log
Miner Knight Firecracker
The Log Firecracker
Tornado
Firecracker
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Miner
Firecracker

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