My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch P.E.K.K.A Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch Little Prince
Zap
Witch Little Prince
Barbarian Barrel
Knight Witch Magic Archer Little Prince
The Log
Witch Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Knight Witch P.E.K.K.A Magic Archer Little Prince
Fireball
Witch Magic Archer Little Prince
Poison
Witch Magic Archer Little Prince
Lightning
Knight Witch Magic Archer Little Prince
Rocket
Witch Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Little Prince Freeze Magic Archer Giant Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Little Prince Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant P.E.K.K.A Knight Freeze
Knight
Arrows Witch Magic Archer Little Prince
Giant
Arrows Witch Magic Archer Little Prince
Freeze
Arrows
Witch
Knight Giant P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Witch
Magic Archer
P.E.K.K.A Knight Giant
Little Prince
Knight Giant

Defense Synergies 2 4

Arrows
Knight P.E.K.K.A Little Prince
Knight
Magic Archer Little Prince Arrows Witch
Giant
Freeze
Witch
Knight
P.E.K.K.A
Arrows
Magic Archer
Knight
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
P.E.K.K.A Knight Witch
Witch P.E.K.K.A Knight Freeze
Witch P.E.K.K.A Knight
Arrows P.E.K.K.A
Arrows Freeze Magic Archer
Arrows Freeze Witch Magic Archer Little Prince
Arrows P.E.K.K.A Magic Archer
Witch P.E.K.K.A
Knight Little Prince
Witch Arrows Knight Freeze Magic Archer
Arrows Witch Magic Archer
P.E.K.K.A Knight Freeze Witch
Arrows Freeze Witch P.E.K.K.A Magic Archer
P.E.K.K.A Knight
Freeze P.E.K.K.A
Arrows Knight Witch P.E.K.K.A
Arrows Knight Witch Magic Archer Little Prince
Arrows Freeze Witch Knight Magic Archer Little Prince
P.E.K.K.A
Arrows Knight Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Arrows Knight Magic Archer
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Witch
Arrows Freeze Witch Magic Archer
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
Freeze P.E.K.K.A Knight Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows
P.E.K.K.A Knight Witch
Witch Magic Archer
Witch Knight Freeze P.E.K.K.A Magic Archer Little Prince
Arrows Freeze Witch P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Freeze
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight Freeze
Arrows Magic Archer
Arrows Freeze Witch Magic Archer
Arrows Witch Magic Archer
Arrows Freeze Magic Archer
Arrows
Arrows Knight Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Freeze Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows
Arrows Freeze
Arrows Magic Archer
Arrows Witch Magic Archer Little Prince
Magic Archer
Arrows
Arrows
Arrows Freeze Witch Magic Archer Little Prince
Witch
Arrows Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer Little Prince
Freeze Witch
Arrows Magic Archer
Arrows Freeze Magic Archer
P.E.K.K.A
Arrows Magic Archer
Freeze Witch Magic Archer
Arrows Witch Magic Archer
Freeze
Arrows
Knight Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Freeze Witch Magic Archer
Witch Magic Archer
Freeze Witch Magic Archer Little Prince
P.E.K.K.A

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