My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Barbarian Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton
Giant Snowball
Cannon Royal Hogs Baby Dragon
Zap
Cannon Royal Hogs
Barbarian Barrel
Knight Cannon Wizard Royal Hogs Giant Skeleton
The Log
Cannon Royal Hogs Giant Skeleton
Earthquake
Cannon Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Knight Wizard Royal Hogs Baby Dragon Giant Skeleton
Fireball
Cannon Wizard Royal Hogs Baby Dragon
Poison
Cannon Wizard Royal Hogs
Lightning
Knight Cannon Wizard Baby Dragon
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Cannon Baby Dragon Wizard Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Knight Giant Skeleton
Knight
Baby Dragon Arrows Wizard Royal Hogs Barbarian Barrel
Cannon
Wizard
Knight Royal Hogs Giant Skeleton
Royal Hogs
Arrows Knight Wizard Barbarian Barrel
Barbarian Barrel
Knight Royal Hogs Baby Dragon Giant Skeleton
Baby Dragon
Knight Barbarian Barrel Giant Skeleton
Giant Skeleton
Arrows Wizard Barbarian Barrel Baby Dragon

Defense Synergies 1 15

Arrows
Knight Cannon Barbarian Barrel Giant Skeleton
Knight
Cannon Arrows Wizard Barbarian Barrel Baby Dragon
Cannon
Knight Arrows Wizard Barbarian Barrel Baby Dragon
Wizard
Knight Cannon Barbarian Barrel Giant Skeleton
Royal Hogs
Barbarian Barrel
Arrows Knight Cannon Wizard Baby Dragon Giant Skeleton
Baby Dragon
Knight Cannon Barbarian Barrel Giant Skeleton
Giant Skeleton
Arrows Wizard Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard Barbarian Barrel Baby Dragon
Knight Cannon
Cannon Knight Giant Skeleton
Cannon Knight
Arrows Barbarian Barrel Giant Skeleton
Arrows Barbarian Barrel Cannon Baby Dragon
Arrows Cannon Wizard Baby Dragon
Arrows Cannon Barbarian Barrel Baby Dragon Giant Skeleton
Cannon
Knight Cannon Barbarian Barrel Giant Skeleton
Arrows Knight Cannon Wizard Barbarian Barrel Baby Dragon Giant Skeleton
Arrows Wizard Baby Dragon
Cannon Knight Wizard Giant Skeleton
Wizard Arrows Cannon Barbarian Barrel Baby Dragon
Knight Cannon
Cannon
Wizard Arrows Knight Cannon
Arrows Cannon Knight Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Knight Cannon Giant Skeleton
Cannon
Wizard Arrows Knight Cannon Barbarian Barrel Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Giant Skeleton
Arrows Knight Wizard Barbarian Barrel Baby Dragon
Giant Skeleton Knight
Giant Skeleton Knight Barbarian Barrel
Giant Skeleton Knight Cannon
Arrows Wizard Baby Dragon
Knight Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Barbarian Barrel Baby Dragon
Cannon
Knight Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Cannon Wizard
Wizard Cannon Baby Dragon
Knight Barbarian Barrel Baby Dragon Giant Skeleton
Arrows Cannon Wizard Barbarian Barrel Baby Dragon Giant Skeleton
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Baby Dragon Giant Skeleton
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Giant Skeleton
Arrows Knight Barbarian Barrel Giant Skeleton
Wizard Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard
Arrows Knight Wizard Barbarian Barrel
Arrows Wizard Baby Dragon
Knight Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Barbarian Barrel
Arrows Wizard Baby Dragon
Arrows Barbarian Barrel
Knight Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Baby Dragon Giant Skeleton
Barbarian Barrel Baby Dragon Giant Skeleton
Wizard

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