My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton Night Witch
Giant Snowball
Skeleton Barrel Clone Night Witch
Zap
Skeleton Barrel Clone Night Witch
Barbarian Barrel
Electro Spirit Knight Skeleton Barrel Clone Giant Skeleton Night Witch
The Log
Electro Spirit Skeleton Barrel Clone Giant Skeleton
Earthquake
Clone
Arrows
Electro Spirit Skeleton Barrel Clone Night Witch
Royal Delivery
Electro Spirit Knight Skeleton Barrel Clone Giant Skeleton Night Witch
Fireball
Skeleton Barrel Clone Night Witch
Poison
Skeleton Barrel Clone Night Witch
Lightning
Knight Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Skeleton Barrel Clone Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Arrows Knight Skeleton Barrel Clone Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Arrows Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Arrows
Mirror Knight Skeleton Barrel Giant Skeleton Night Witch
Knight
Skeleton Barrel Arrows Night Witch
Skeleton Barrel
Knight Clone Arrows Mirror Giant Skeleton
Mirror
Arrows Skeleton Barrel Giant Skeleton Night Witch
Clone
Skeleton Barrel Giant Skeleton Night Witch
Giant Skeleton
Clone Electro Spirit Arrows Skeleton Barrel Mirror Night Witch
Night Witch
Clone Arrows Knight Mirror Giant Skeleton

Defense Synergies 1 4

Electro Spirit
Arrows
Mirror Knight Giant Skeleton
Knight
Arrows Night Witch
Skeleton Barrel
Mirror
Arrows Night Witch
Clone
Giant Skeleton
Arrows
Night Witch
Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel
Knight Night Witch
Knight Giant Skeleton Night Witch
Night Witch Knight
Arrows Giant Skeleton
Arrows Electro Spirit Night Witch
Electro Spirit Arrows Night Witch
Electro Spirit Arrows Skeleton Barrel Giant Skeleton
Night Witch
Knight Giant Skeleton Night Witch
Electro Spirit Arrows Knight Giant Skeleton Night Witch
Arrows Night Witch
Night Witch Knight Giant Skeleton
Electro Spirit Arrows Night Witch
Knight
Arrows Knight Night Witch
Arrows Electro Spirit Knight Night Witch
Arrows Electro Spirit Knight Giant Skeleton
Electro Spirit Arrows Knight Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton
Arrows Knight Skeleton Barrel
Giant Skeleton Knight
Giant Skeleton Knight Night Witch
Giant Skeleton Knight Night Witch
Arrows Electro Spirit Skeleton Barrel
Knight Giant Skeleton Night Witch
Giant Skeleton Knight
Giant Skeleton Electro Spirit Knight
Knight Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Night Witch
Electro Spirit Knight Giant Skeleton Night Witch
Arrows Electro Spirit Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Giant Skeleton
Arrows Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Knight Skeleton Barrel Giant Skeleton
Arrows
Arrows Electro Spirit Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Night Witch
Arrows Knight Skeleton Barrel
Arrows
Knight Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Night Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Giant Skeleton Night Witch
Arrows
Arrows Skeleton Barrel
Arrows Electro Spirit
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Night Witch
Electro Spirit Skeleton Barrel
Night Witch
Arrows Night Witch
Electro Spirit Arrows
Giant Skeleton
Arrows
Skeleton Barrel Electro Spirit Night Witch
Arrows
Arrows
Knight
Arrows Skeleton Barrel
Arrows Giant Skeleton
Electro Spirit Giant Skeleton
Skeleton Barrel Giant Skeleton

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