My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Fire Spirit Hog Rider Little Prince
Zap
Fire Spirit Goblin Giant Sparky Little Prince
Barbarian Barrel
Fire Spirit Knight Sparky Little Prince
The Log
Fire Spirit Hog Rider Sparky Little Prince
Earthquake
Hog Rider
Arrows
Fire Spirit Little Prince
Royal Delivery
Fire Spirit Knight Hog Rider Sparky Little Prince
Fireball
Hog Rider Sparky Little Prince
Poison
Sparky Little Prince
Lightning
Knight Sparky Little Prince
Rocket
Hog Rider Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Tornado Little Prince Hog Rider Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Goblin Giant Sparky
Knight
Hog Rider Fire Spirit The Log Sparky Little Prince
Hog Rider
Fire Spirit Knight The Log Tornado Little Prince
Tornado
Sparky Hog Rider Goblin Giant The Log
Goblin Giant
Sparky Fire Spirit Tornado The Log Little Prince
The Log
Hog Rider Knight Tornado Goblin Giant Sparky Little Prince
Sparky
Tornado Goblin Giant Fire Spirit Knight The Log
Little Prince
Knight Hog Rider Goblin Giant The Log

Defense Synergies 3 14

Fire Spirit
Knight Tornado The Log Sparky
Knight
Fire Spirit Little Prince Tornado The Log Sparky
Hog Rider
Tornado
Sparky Fire Spirit Knight Goblin Giant The Log Sparky Little Prince
Goblin Giant
Tornado The Log Sparky
The Log
Fire Spirit Knight Tornado Goblin Giant Sparky Little Prince
Sparky
Tornado Fire Spirit Knight Tornado Goblin Giant The Log
Little Prince
Knight Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Giant The Log Sparky
Sparky Knight The Log
Tornado Sparky Fire Spirit Knight
Sparky Knight
Tornado The Log Sparky
Tornado The Log Fire Spirit
Tornado Fire Spirit Little Prince
Goblin Giant The Log Sparky
Sparky Tornado
Knight Tornado Fire Spirit Sparky Little Prince
Knight Tornado Goblin Giant The Log
Tornado
Sparky Fire Spirit Knight The Log
Fire Spirit Sparky Tornado The Log
Sparky Knight
Tornado The Log Sparky
Sparky Knight Tornado
Fire Spirit Knight Tornado The Log Little Prince
Tornado The Log Fire Spirit Knight Little Prince
Sparky Tornado
Fire Spirit Knight Goblin Giant The Log Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Sparky
Knight The Log
Knight Goblin Giant The Log Sparky
Knight Tornado Goblin Giant The Log Sparky
Knight Goblin Giant Sparky
Fire Spirit Tornado Goblin Giant
Sparky Knight Goblin Giant
Knight Goblin Giant Sparky
Knight Tornado The Log Sparky
Goblin Giant Sparky
Knight Sparky
Tornado Goblin Giant The Log
Knight Goblin Giant Sparky
Sparky
Sparky Knight Tornado Goblin Giant The Log Little Prince
The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
Tornado The Log
Goblin Giant The Log Sparky
Knight The Log Sparky
Fire Spirit The Log Sparky
Fire Spirit Tornado Goblin Giant
Fire Spirit Tornado The Log Sparky
The Log Fire Spirit Tornado
The Log Tornado
Fire Spirit Tornado Sparky
Knight Tornado The Log Sparky
Fire Spirit Tornado
Fire Spirit Knight The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Tornado Sparky
Sparky
Fire Spirit The Log Sparky
Fire Spirit Tornado The Log Little Prince
The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Tornado The Log Fire Spirit Sparky Little Prince
The Log Tornado Sparky
Tornado The Log Sparky
Tornado The Log Sparky
Fire Spirit Tornado Sparky Little Prince
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Fire Spirit
Fire Spirit Tornado
The Log
Knight Sparky
The Log
Tornado Sparky
Sparky
Tornado The Log Sparky
Tornado
Tornado Goblin Giant The Log Sparky Little Prince

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